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Author Topic: Reflecting surfaces  (Read 4148 times)

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FogGobbler

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Reflecting surfaces
« on: June 04, 2007, 08:58:04 AM »

Hi!

First of all.. thanks for the new update! Great work you are doing  ::thumbup

A nice feature would be to have reflective surfaces for 3D characters, i.e. a shiny polished floor / metal or a mirror. It would be nice to use the scene editor and create a "reflective" entity, set the amount of reflectivity and a blurr/noise-filter for distortion.

Greets,
Oli
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Mnemonic

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Re: Reflecting surfaces
« Reply #1 on: June 04, 2007, 05:17:57 PM »

I'm afraid if there's gonna be reflections one day, they'll need to be defined as planes in the hidden geometry. I don't think there's a feasible way of defining them in 2D-only fashion in SceneEdit.
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FogGobbler

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Re: Reflecting surfaces
« Reply #2 on: June 04, 2007, 07:11:59 PM »

Well that wouldn´t be too bad ;-) .

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jbw

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Re: Reflecting surfaces
« Reply #3 on: July 31, 2007, 10:02:09 PM »

I'm afraid if there's gonna be reflections one day, they'll need to be defined as planes in the hidden geometry.

Yes, yes! Please let them to come one day.

WME is almost perfect now, but _with_ reflections it will be true perfect ;-)

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