Please login or register.

Login with username, password and session length
Advanced search  

News:

This forum provides RSS feed. To query recent posts use this url. More...


Author Topic: Omni light doesn´t work in one Z direction  (Read 3302 times)

0 Members and 1 Guest are viewing this topic.

FogGobbler

  • Regular poster
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 228
    • View Profile
Omni light doesn´t work in one Z direction
« on: February 24, 2008, 04:51:49 PM »

Hi!

I don´t really know if it´s a bug or whats wrong, but the omni lights don´t seem to work one Z direction (when the character moves away from the camera). Imagine a hallway with a light in the middle. When the actor moves towards the cam and passes the light the actor darkens. But when it moves from the cam away down the hallway, it doesn´t. Hope you know what I mean :-)
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 39
  • Offline Offline
  • Gender: Male
  • Posts: 5666
    • View Profile
    • Dead:Code Site
Re: Omni light doesn´t work in one Z direction
« Reply #1 on: February 24, 2008, 06:01:07 PM »

Omni lights shine in all directions by definition. But if you're using hardware transform&lighting (where the number of hardware lights is limited), and there are many lights in the scene, WME automatically enables the lights nearest to the character. Perhaps that's the cause?
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

FogGobbler

  • Regular poster
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 228
    • View Profile
Re: Omni light doesn´t work in one Z direction
« Reply #2 on: February 24, 2008, 06:09:16 PM »

Yes, I am using T&L. That could be the reason, thanks for your quick reply.
Logged
 

Page created in 0.204 seconds with 18 queries.