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Author Topic: End of talk animation interrupts the current playing animation  (Read 2140 times)

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redfox

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End of talk animation interrupts the current playing animation
« on: September 11, 2008, 06:31:47 PM »

Hi,

I have set the actor.TalkAnimChannel=9; so that starting the talk animation does not interrupt the actors current playing animation. However at the end of a talk line the actor snaps back to the start of the normal idle animation anyway. How can I stop this happening?

Thanks.
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Mnemonic

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Re: End of talk animation interrupts the current playing animation
« Reply #1 on: September 11, 2008, 06:51:59 PM »

That's normal, because the actor can only be at one state at the time (idle or talking or walking or playing animation...).
You can overcome this by playing the other animation using PlayAnimChannelAsync().
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