since some of you are asking about the future of WME, here's what's going on.
WME 1.x is currently in maintenance-only mode. That means, it will only receive bugfixes and possibly some minor feature changes, but no large new features are planned.
I'm now (finally) fully concentrating on WME 2.0, which is going to be a major rewrite of the engine and tools. It was a tough decision (I will not go into details here), but I strongly believe it is necessary to ensure future growth and expansibility of WME.
I'll post more information on the project when I have actually something to show, but for now it's very early in development.
Q: When is WME 2 released?
A: When it's done. Seriously, I can't answer that. I'm only working on WME in my spare time, therefore it's pretty much impossible to make any solid plans. It will surely take at least months to have something presentable.
Q: Should I wait for WME 2 to start production of my game?
A: Definitely not. If WME 1.x provides the features you need now, by all means use it.
Q: Will WME 2 be backward compatible with WME 1.x projects?
A: No, it's not a design goal. There may be some conversion tools for easier transition, but nothing is sure at the moment.
Q: Will WME 2 support (insert your favourite feature here)?
A: It's too early to discuss specific features. Let's just say I intend to use features that worked well in WME 1.x and expand on them, creating a state-of-the-art game engine. Again, I will release more info when I'm ready.
More questions? Post them in this thread.