WOW, I wasn't expecting this at all! I thought 1.x will only get bug fixes and suddenly here is a new major feature...
This seemed like a relatively simple way of expanding WME 1.x lifetime. Also I thought I should provide a basic framework before several developers hack effect support into wme codebase independently on each other (not that it didn't happen already...).
Just to get to get it right, is it now via shaders possible to use per-pixel lighting instead of vertex lighting?
I think so, yes. At least I do believe you have all the necessary tools for that.
Many BIG thanks for this release!!!
(black background from ProjectMan... no color choice)
Cool, thanks for testing.
I'd like to create a WME project for effect testing. You know, a single scene with a teapot actor, which would allow you to select an .fx file an apply it to the teapot. Ideally the project would come with a community-created library of wme-compatible .fx files. So I would like to encourage everyone to share their effects, no matter how complex or simple they are. They can serve as inspiration or a starting point for other effects.