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Author Topic: WME Community Edition (based on WME 1.9.1)  (Read 13201 times)

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Tulpan

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Re: WME 1.9.1 (Kinjal Edition, v1.8)
« Reply #15 on: April 17, 2011, 06:15:18 PM »

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Kinjal

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Re: WME 1.9.1 (Kinjal Edition, v1.8)
« Reply #16 on: May 30, 2012, 06:47:50 PM »

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Kinjal

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Re: WME 1.9.1 (Kinjal Edition, v1.8)
« Reply #17 on: June 17, 2012, 10:08:50 AM »

v1.9, 16 июня, 2012:
 ДобавленоScene.ChangeSceneuseModernTransit = false] и [int FadeDur = 200]
       useModernTransitFadeDurДобавленоGame.IsFullScreenSwitchSupported и SetWindowedModeДобавленоUseGameNativeResolutionДобавленоДобавленоДобавленоGame.ScreenshotEx2
 Примечание #1Примечание #2: wme.sln - главный проектный файл.
 Примечание #3: http://kinjal.apeironstudios.com/wme-ke_v1.9_bin_src_16june2012.7z
« Last Edit: June 17, 2012, 10:10:41 AM by Kinjal »
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2.0

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Re: WME 1.9.1 (Kinjal Edition, v1.8)
« Reply #18 on: June 18, 2012, 06:24:39 AM »

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2.0

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Re: WME 1.9.1 (Kinjal Edition, v1.8)
« Reply #19 on: June 26, 2012, 09:32:37 PM »

WME Community Edition v2.0 (based on WME 1.9.1), 26 June, 2012:bool Game.EnableHardwareCursors(bool flag)bool Game.SetHardwareCursor(string external_path_to_cursor_image, int cursor_type)external_path_to_cursor_imagebool Game.IsHardwareCursorsEnabled
Code: WME Script
  1.          global HWC_NORMAL = 0;
  2.          global HWC_ACTIVE = 1;
  3.          global HWC_NONINTERACT = 2;
  4.          global HWC_HOVER = 3;
  5.          global HWC_NORMAL2 = 4;
  6.          Game.EnableHardwareCursors(true);
  7.          Game.SetHardwareCursor("cursors\cursor.cur", HWC_NORMAL); // ?щет файл cursor.cur по п?ти "PATH_TO_GAME_EXE\cursors\cursor.cur".
  8.          Game.SetHardwareCursor("cursors\cursor_active.cur", HWC_ACTIVE);
  9.          Game.SetHardwareCursor("cursors\cursor_noninteractive.cur", HWC_NONINTERACT);
  10.          Game.SetHardwareCursor("cursors\cursor_hover.cur", HWC_HOVER);
  11.          Game.SetHardwareCursor("cursors\cursor_normal.cur", HWC_NORMAL2);
  12.  
         
      Примечания:
         1.2.3.4.VSyncEnabledVideo" в WME.ini bool Scene.ShowGeometry2D
Code: WME Script
  1.          if (Keyboard.KeyCode == VK_F2)
  2.            Scene.ShowGeometry2D = !Scene.ShowGeometry2D;
Game.SaveGame()Game.SaveGame(int Slot, string Desc, bool useQuickSave) Game.SaveGame: http://kinjal.apeironstudios.com/wme-ke_v2.0_bin_src_26june2012.7z
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ugo

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Re: WME Community Edition (based on WME 1.9.1)
« Reply #20 on: June 27, 2012, 05:08:02 PM »

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Krosad

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Re: WME Community Edition (based on WME 1.9.1)
« Reply #21 on: September 20, 2012, 01:24:57 PM »

Как работает VSyncEnabled ?
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piere

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Re: WME Community Edition (based on WME 1.9.1)
« Reply #22 on: September 21, 2012, 04:34:30 AM »

Is this a modified version of Wintermute? Can you please post information on this in English please? Thanks
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odnorf

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Re: WME Community Edition (based on WME 1.9.1)
« Reply #23 on: September 21, 2012, 08:29:13 AM »

There is already an english thread.
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