Please login or register.

Login with username, password and session length
Advanced search  

News:

Forum rules - please read before posting, it can save you a lot of time.

Author Topic: flac  (Read 2299 times)

0 Members and 1 Guest are viewing this topic.

Reaktor:[Dave]

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 3
    • View Profile
    • Composer on lastfm
flac
« on: September 28, 2010, 10:15:43 PM »

Hi!

I'm the sounddesigner and musician of "Day of the Tentacle 2". We want our soundfx and music to be lossless compressed and flac is my favourit on that. Since it's not on Wintermute's feature list, I'd like to know if it can be done with Wintermute (via plugins, dlls ...) and if Wintermute will have native flac support (and if so, when).

Thanks in advance,
Cheers!
Logged
from the high-tech-cave
the Reaktor:[Dave] ^^

odnorf

  • w00t?
  • Global Moderator
  • Addicted to WME forum
  • *
  • Karma: 7
  • Offline Offline
  • Gender: Male
  • Posts: 1454
  • Lamp dog!
    • View Profile
Re: flac
« Reply #1 on: September 29, 2010, 10:41:27 AM »

I don't think native flac support is planned as development focus is on wme2.

EDIT: WME1 sources are available under LGPL so it's possible for a team to add such a feature if they really want it.
Logged
fl*p

Jerrot

  • Global Moderator
  • Addicted to WME forum
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 688
    • View Profile
Re: flac
« Reply #2 on: September 29, 2010, 10:53:26 AM »

Hi,

what odnorf said.
Anyway to answer that part - yes, it should be possible to introduce FLAC support by writing a plugin-dll for WME1. But you'd have to manage everything from playback over channel management to serialization (game save/load) behaviour yourself, as you can't build that on top of the existing scripting commands there.

But seriously, ogg vorbis is good enough even for very good ears at fair compression rates, far better than mp3 compression. There is no need for FLAC in a game. Compare it yourself, I did before. :)
Logged
Mooh!
 

Page created in 0.111 seconds with 17 queries.