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Author Topic: Actor animation issue  (Read 3114 times)

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anarchist

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Actor animation issue
« on: May 05, 2011, 05:39:46 PM »

Hello to all,

I am having a strange issue with character animations.

I have created a character with two animations; idle and walk. I have exported the model in .x and imported it into wme_3d_demo.

The idle animation works fine. As for the walk animation, the character starts to walk, reaches the point I clicked, but then continues the walk animation moving further from the point I clicked. Then, after the animation completes, he is dragged instantly to the point I clicked in the first place.

Two theories come in my mind. First is that the walking animation is too long (the character takes five steps) or that when creating the animations the character must not change the x,y,z coordinates but simply perform the animation in a static position.

Any ideas?
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Mnemonic

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Re: Actor animation issue
« Reply #1 on: May 05, 2011, 05:51:22 PM »

The latter is true. The engine is handling actor positioning, the animation shouldn't contain any movement in root node.
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anarchist

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Re: Actor animation issue
« Reply #2 on: May 13, 2011, 07:03:12 PM »

Thank you Mnemonic that was exactly the problem.
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