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Author Topic: 3D Characters - Making and Importing  (Read 2752 times)

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Azel

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3D Characters - Making and Importing
« on: October 08, 2012, 03:45:11 AM »

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Yakuzza

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Re: 3D Characters - Making and Importing
« Reply #1 on: October 08, 2012, 06:13:09 PM »

Hi!
I've never head of Modo tool but as lons as it support exporting to the .X it should work i guess.
Basically exporting is a breeze. It works the same way as in most the engines out there.
Good luck!
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mylesblasonato

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Re: 3D Characters - Making and Importing
« Reply #2 on: October 09, 2012, 12:12:42 AM »

Hello :)
Yes, Modo can export .x format; importing from there is easy.
The sliding effect; speed of the animation did not match the speed of translation/movement inside WME.
Hope this helped!

Cheers  ::beer
Myles Blasonato
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Azel

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Re: 3D Characters - Making and Importing
« Reply #3 on: October 09, 2012, 02:11:30 AM »

Thank you Yakuzza and Mylesblasonato for the answers.

I took a look at the Wintermute Engine Resource Center. Are these all the instructions I will need to make a game with Wintermute or are there other sources not listed that I should look at? I did find some instructions on Youtube, but they were in Spanish, which I don’t understand?

Wintermute and Unity are the only two game engines I have considered for a small one man game project. (Point and click adventure game.) I am assuming that the Wintermute engine would take a lot less time to create such a game than the Unity engine. So many of these game projects people work on never get finished, so I am trying to help my odds by using a game engine that is easier to work with than Unity.
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odnorf

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Re: 3D Characters - Making and Importing
« Reply #4 on: October 09, 2012, 08:28:06 AM »

Unity is a perfect engine but it's not exactly designed for 2.5D point & click adventures. Wintermute is a much better choice for a one man adventure project.

As for the resources, documentation in the installer and wiki are the only ones I know of but they offer a very good understanding of the engine.
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Azel

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Re: 3D Characters - Making and Importing
« Reply #5 on: October 23, 2012, 04:14:18 AM »

I am using Windows XP (32bit) at the moment. What about Windows Vista and 7? Do I need to upgrade or will WME work with any of these OS? I am speaking both of development of game and customer playing finished game.
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eborr

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Re: 3D Characters - Making and Importing
« Reply #6 on: October 23, 2012, 01:27:16 PM »

there are some issues but these are covered in the documentation, mainly they are around two areas, firstly providing additional information to the OS so that wintermute products are treated as a game, and secondly about writing files. Under normal operations it's possible to install a game executabel to a directory in Vista and 7 where the users may not have write privleeges.

For many applications this may not be an issue, but it you plan to write say status information then you may need to take additional precautions so that you write to an area where you have the privelidge
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