1 - very rough ptototype, that moves Actor (and Entity too, when it needed) along a straight line, is here: http://forum.dead-code.org/index.php?topic=5401.msg30467#msg30467
For more complex moving it's need to slightly modify the algorithm, but all within the same script.
Also you can try to use the actor with the one sprite for all animations, for example.
2 - for applying some rotation, when the animation plays some frame, you can use FrameChanged
event of the sprite, and check CurrentFrame
attribute inside it's handler.
var FrameWhenRotatingBegins = 10;
I thought that is you are going to add them
Technically it can be made everything, and not only such improvements.
But I think that much simpler to make all of this by means of scripts.
What is your scripting solutions about my request?
1- moving a entity to desired point of the scene.
2- how do you implement a animation that contains movement and rotation simultaneously?