We have our game in the final stages of bug fixing and detail tweaking. So we need to start porting it to Mac, IOS and Android. Being most important the MAc and IOS releases.
We don't have much idea on how to do this and we prefer to focus our energy on the second episode of the game than dealing with something we don't know.
The game is fully 2D, the only big challenge we face is video playback, which is not supported by WMElite apparently. So we're going to have to think of a work around or maybe develop this area ourselves. One idea is to convert all cutscenes to scripted scenes with sprites with animated frames, which is going to make the game much heavier in terms of disk space. The oter is to completely change the style to something more comic book and release a different version of the game for mobile platforms. Something I would really not like to do.
But apart from that, I think the process will be straight forward.
The game size is 650mb - full 2D - and in 1280x720 -
Interested developers contact me by PM for more details and start budgeting a Quote for the job.