Hello to all WME fans and 3d scene creators,
I am quite new to game development and especially WME, so my questions may seem absurd to a professional, yet here they are -
Since my backgrounds for 3d scenes are hand-drawn by a professional artist, I'd like the 3d models to have a hand-painted look too to be better integrated into environments. I've learnt each 3d model is wrapped in a texture (Trinity model is not an exception). So the question is whether we could take the texture image file and either use it as reference for hand-drawn texture production or retouch it in Gimp or Photoshop that it resembled painting?
I'd be grateful for any kind of advice. Thank you for attention and help.