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Author Topic: Error runing wme game in Android  (Read 1291 times)

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lacosaweb

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Error runing wme game in Android
« on: September 26, 2015, 05:00:04 PM »

Hi, when I try to run the game, seeing the logfile everything looks fine until these lines:

09-26 17:57:41.026    3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: Request to open asset at path: raw success=TRUE
09-26 17:57:41.026    3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: close handle
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: Request to open asset at path: raw success=TRUE
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=ProjectMan.log
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=SceneEdit.log
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=SpriteEdit.log
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=WindowEdit.log
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=wme.log
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=wme_demo.wpr
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=NULL
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: close handle
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ DirectoryOperations: opendir('/data\') success=FALSE
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41:   Registered 0 files in 0 package(s)
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Initializing scripting engine...
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41:   Script compiler is NOT available
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Error opening file 'startup.settings'
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: CBGame::LoadSettings failed for file 'startup.settings'
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Error loading game settings.
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41:
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Shutting down...
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Shutting down scripting engine

I placed my 'data' directory into 'raw' directory and changed the getGameFilePath() and getGamePackagePath() in WMELiteFunctions.java like the documentation indicates.

The log line "DirectoryOperations: opendir('/data\') success=FALSE" indicates that wme didn't find the data directory?

What is the problem?
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HCDaniel

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Re: Error runing wme game in Android
« Reply #1 on: September 27, 2015, 06:12:50 PM »

Hi, when I try to run the game, seeing the logfile everything looks fine until these lines:

09-26 17:57:41.026    3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: Request to open asset at path: raw success=TRUE
09-26 17:57:41.026    3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: close handle
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: Request to open asset at path: raw success=TRUE
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=ProjectMan.log
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=SceneEdit.log
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=SpriteEdit.log
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=WindowEdit.log
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=wme.log
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=wme_demo.wpr
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=NULL
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: close handle
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ DirectoryOperations: opendir('/data\') success=FALSE
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41:   Registered 0 files in 0 package(s)
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Initializing scripting engine...
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41:   Script compiler is NOT available
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Error opening file 'startup.settings'
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: CBGame::LoadSettings failed for file 'startup.settings'
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Error loading game settings.
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41:
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Shutting down...
09-26 17:57:41.116    3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Shutting down scripting engine

I placed my 'data' directory into 'raw' directory and changed the getGameFilePath() and getGamePackagePath() in WMELiteFunctions.java like the documentation indicates.

The log line "DirectoryOperations: opendir('/data\') success=FALSE" indicates that wme didn't find the data directory?

What is the problem?

wme on android can only execute compiled games, there is no script compiler available. place your compiled packages into the "raw" directory and try again.
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lacosaweb

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Re: Error runing wme game in Android
« Reply #2 on: October 10, 2015, 12:03:47 PM »

Thanks, now it finds the package but another error is showing.

Any idea?

Code: [Select]
10-10 11:53:35.925    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] JNI DETECTED ERROR IN APPLICATION: JNI SetStaticBooleanField called with pending exception 'java.lang.NoSuchFieldError' thrown in int org.libsdl.app.SDLActivity.nativeInit(java.lang.Object):-2
10-10 11:53:35.925    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]     in call to SetStaticBooleanField
10-10 11:53:35.925    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]     from int org.libsdl.app.SDLActivity.nativeInit(java.lang.Object)
10-10 11:53:35.925    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] "SDLThread" prio=5 tid=13 Runnable
10-10 11:53:35.925    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   | group="main" sCount=0 dsCount=0 obj=0x12c56da0 self=0xa98cd800
10-10 11:53:35.925    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   | sysTid=7223 nice=0 cgrp=apps sched=0/0 handle=0xaee56300
10-10 11:53:35.925    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   | state=R schedstat=( 0 0 0 ) utm=4 stm=11 core=2 HZ=100
10-10 11:53:35.925    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   | stack=0xa11fe000-0xa1200000 stackSize=1036KB
10-10 11:53:35.925    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   | held mutexes= "mutator lock"(shared held)
10-10 11:53:35.925    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   native: #00 pc 00004640  /system/lib/libbacktrace_libc++.so (UnwindCurrent::Unwind(unsigned int, ucontext*)+23)
10-10 11:53:35.925    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   native: #01 pc 00002e8d  /system/lib/libbacktrace_libc++.so (Backtrace::Unwind(unsigned int, ucontext*)+8)
10-10 11:53:35.925    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   native: #02 pc 00248bb1  /system/lib/libart.so (art::DumpNativeStack(std::__1::basic_ostream<char, std::__1::char_traits<char> >&, int, char const*, art::mirror::ArtMethod*)+68)
10-10 11:53:35.925    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   native: #03 pc 0022d8e7  /system/lib/libart.so (art::Thread::Dump(std::__1::basic_ostream<char, std::__1::char_traits<char> >&) const+146)
10-10 11:53:35.925    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   native: #04 pc 000b188b  /system/lib/libart.so (art::JniAbort(char const*, char const*)+582)
10-10 11:53:35.925    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   native: #05 pc 000b1fc5  /system/lib/libart.so (art::JniAbortF(char const*, char const*, ...)+60)
10-10 11:53:35.925    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   native: #06 pc 000b50d5  /system/lib/libart.so (art::ScopedCheck::ScopedCheck(_JNIEnv*, int, char const*)+1284)
10-10 11:53:35.925    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   native: #07 pc 000b7a5f  /system/lib/libart.so (art::CheckJNI::SetStaticBooleanField(_JNIEnv*, _jclass*, _jfieldID*, unsigned char)+54)
10-10 11:53:35.925    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   native: #08 pc 0007a653  /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (???)
10-10 11:53:35.925    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   native: #09 pc 00017423  /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (SDL_AddHintCallback_REAL+138)
10-10 11:53:35.925    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   native: #10 pc 0007a67d  /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (Android_InitTouch+20)
10-10 11:53:35.935    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   native: #11 pc 0007aa6d  /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (???)
10-10 11:53:35.935    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   native: #12 pc 00079dd7  /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (SDL_VideoInit_REAL+250)
10-10 11:53:35.935    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   native: #13 pc 00016d91  /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (SDL_InitSubSystem_REAL+136)
10-10 11:53:35.935    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   native: #14 pc 00036aad  /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (???)
10-10 11:53:35.935    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   native: #15 pc 00036e39  /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (SDL_Init+8)
10-10 11:53:35.935    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   native: #16 pc 0006ffad  /data/app/org.libsdl.app-2/lib/arm/libmain.so (CBRenderSDL::InitRenderer(int, int, bool, float, float, bool, std::string const&, bool)+20)
10-10 11:53:35.935    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   native: #17 pc 000463a5  /data/app/org.libsdl.app-2/lib/arm/libmain.so (CBPlatform::Initialize(CBGame*, int, char**)+916)
10-10 11:53:35.935    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   native: #18 pc 00077167  /data/app/org.libsdl.app-2/lib/arm/libmain.so (SDL_main+38)
10-10 11:53:35.935    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   native: #19 pc 0004306b  /data/app/org.libsdl.app-2/lib/arm/libmain.so (Java_org_libsdl_app_SDLActivity_nativeInit+190)
10-10 11:53:35.935    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   native: #20 pc 00002685  /data/dalvik-cache/arm/data@app@org.libsdl.app-2@base.apk@classes.dex (Java_org_libsdl_app_SDLActivity_nativeInit__Ljava_lang_Object_2+100)
10-10 11:53:35.935    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   at org.libsdl.app.SDLActivity.nativeInit(Native method)
10-10 11:53:35.935    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   at org.libsdl.app.SDLMain.run(SDLActivity.java:976)
10-10 11:53:35.935    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]   at java.lang.Thread.run(Thread.java:818)
10-10 11:53:35.935    7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] Runtime aborting...
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] Aborting thread:
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] "SDLThread" prio=5 tid=13 Native
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   | group="" sCount=0 dsCount=0 obj=0x12c56da0 self=0xa98cd800
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   | sysTid=7223 nice=0 cgrp=apps sched=0/0 handle=0xaee56300
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   | state=R schedstat=( 0 0 0 ) utm=5 stm=14 core=1 HZ=100
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   | stack=0xa11fe000-0xa1200000 stackSize=1036KB
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   | held mutexes= "abort lock" "mutator lock"(shared held)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #00 pc 00004640  /system/lib/libbacktrace_libc++.so (UnwindCurrent::Unwind(unsigned int, ucontext*)+23)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #01 pc 00002e8d  /system/lib/libbacktrace_libc++.so (Backtrace::Unwind(unsigned int, ucontext*)+8)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #02 pc 00248bb1  /system/lib/libart.so (art::DumpNativeStack(std::__1::basic_ostream<char, std::__1::char_traits<char> >&, int, char const*, art::mirror::ArtMethod*)+68)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #03 pc 0022d8e7  /system/lib/libart.so (art::Thread::Dump(std::__1::basic_ostream<char, std::__1::char_traits<char> >&) const+146)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #04 pc 0021df2f  /system/lib/libart.so (art::AbortState::DumpThread(std::__1::basic_ostream<char, std::__1::char_traits<char> >&, art::Thread*)+22)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #05 pc 0021e195  /system/lib/libart.so (art::AbortState::Dump(std::__1::basic_ostream<char, std::__1::char_traits<char> >&)+364)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #06 pc 0021e361  /system/lib/libart.so (art::Runtime::Abort()+72)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #07 pc 000a838b  /system/lib/libart.so (art::LogMessage::~LogMessage()+1322)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #08 pc 000b1a69  /system/lib/libart.so (art::JniAbort(char const*, char const*)+1060)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #09 pc 000b1fc5  /system/lib/libart.so (art::JniAbortF(char const*, char const*, ...)+60)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #10 pc 000b50d5  /system/lib/libart.so (art::ScopedCheck::ScopedCheck(_JNIEnv*, int, char const*)+1284)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #11 pc 000b7a5f  /system/lib/libart.so (art::CheckJNI::SetStaticBooleanField(_JNIEnv*, _jclass*, _jfieldID*, unsigned char)+54)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #12 pc 0007a653  /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (???)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #13 pc 00017423  /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (SDL_AddHintCallback_REAL+138)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #14 pc 0007a67d  /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (Android_InitTouch+20)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #15 pc 0007aa6d  /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (???)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #16 pc 00079dd7  /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (SDL_VideoInit_REAL+250)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #17 pc 00016d91  /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (SDL_InitSubSystem_REAL+136)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #18 pc 00036aad  /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (???)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #19 pc 00036e39  /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (SDL_Init+8)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #20 pc 0006ffad  /data/app/org.libsdl.app-2/lib/arm/libmain.so (CBRenderSDL::InitRenderer(int, int, bool, float, float, bool, std::string const&, bool)+20)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #21 pc 000463a5  /data/app/org.libsdl.app-2/lib/arm/libmain.so (CBPlatform::Initialize(CBGame*, int, char**)+916)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #22 pc 00077167  /data/app/org.libsdl.app-2/lib/arm/libmain.so (SDL_main+38)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #23 pc 0004306b  /data/app/org.libsdl.app-2/lib/arm/libmain.so (Java_org_libsdl_app_SDLActivity_nativeInit+190)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   native: #24 pc 00002685  /data/dalvik-cache/arm/data@app@org.libsdl.app-2@base.apk@classes.dex (Java_org_libsdl_app_SDLActivity_nativeInit__Ljava_lang_Object_2+100)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   at org.libsdl.app.SDLActivity.nativeInit(Native method)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   at org.libsdl.app.SDLMain.run(SDLActivity.java:976)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   at java.lang.Thread.run(Thread.java:818)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] Pending exception java.lang.NoSuchFieldError thrown by 'int org.libsdl.app.SDLActivity.nativeInit(java.lang.Object):-2'
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] java.lang.NoSuchFieldError: no "Z" field "mSeparateMouseAndTouch" in class "Lorg/libsdl/app/SDLActivity;" or its superclasses
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   at int org.libsdl.app.SDLActivity.nativeInit(java.lang.Object) (SDLActivity.java:-2)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   at void org.libsdl.app.SDLMain.run() (SDLActivity.java:976)
10-10 11:53:36.255    7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287]   at void java.lang.Thread.run() (Thread.java:818)
« Last Edit: October 10, 2015, 03:36:33 PM by lacosaweb »
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lacosaweb

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Re: Error runing wme game in Android
« Reply #3 on: October 10, 2015, 05:02:17 PM »

Fixed. Needed to merged the SDLActivity.java with the latest version of SDLActivity.  ;)
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HCDaniel

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Re: Error runing wme game in Android
« Reply #4 on: October 10, 2015, 05:23:06 PM »

Yes, if you compile SDL from sources, the Java part needs to be updated separately, this is a constant source of annoyance, but cannot be helped.

If you use assets for placing your game data, there might be a limit to the max. size of the asset. Google Play will limit your app to 50MB anyway. But there might be another limit of you sideload a bigger asset directory. Looks like you saw a 64MB limit. For games of this size, expansion files (OBB files) are a good way for distribution.

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