Please login or register.

Login with username, password and session length
Advanced search  

News:

This forum provides RSS feed. To query recent posts use this url. More...


Pages: 1 [2] 3 4 ... 7

Author Topic: 3D characters public test  (Read 40697 times)

0 Members and 1 Guest are viewing this topic.

gfx johnny

  • Regular poster
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 142
    • View Profile
Re: 3D characters public test
« Reply #15 on: September 07, 2004, 07:38:55 PM »

No shadows within the scene, but within the file:

shadow.jpg

7 fps  ;D
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5674
    • View Profile
    • Dead:Code Site
Re: 3D characters public test
« Reply #16 on: September 07, 2004, 08:28:15 PM »

Great, thanks, guys. Must be some stupid mistake which nvidia tolerates and ATI doesn't..
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

Daniel

  • Regular poster
  • ***
  • Karma: 0
  • Offline Offline
  • Posts: 124
  • I'm *not* a llama!
    • View Profile
Re: 3D characters public test
« Reply #17 on: September 07, 2004, 08:58:08 PM »

I'm not sure if the second demo was intended only for the Radeon owners or not so if it's worth something, with my NVIDIA TNT2 I see the shadow inside the file but not in the scene itself.
Logged

Nihil

  • Supporter
  • Addicted to WME forum
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 528
  • Fear me! I'm evil!
    • View Profile
    • Order of Dagon
Re: 3D characters public test
« Reply #18 on: September 07, 2004, 09:51:29 PM »

I still see the shadow inside the game as well as in the bmp. And I have 12 FPS (I should REALLY consider counting FPM ;-) )

MMR

  • Global Moderator
  • Frequent poster
  • *
  • Karma: 3
  • Offline Offline
  • Gender: Male
  • Posts: 349
  • http://mmrdeveloper.wordpress.com/
    • View Profile
    • TinyWME
Re: 3D characters public test
« Reply #19 on: September 08, 2004, 01:32:50 AM »

SECOND DEMO: Generated file isn't empty. It has a grey shadow over a white background (512x512), but I can't see any shadows in the demo.

43 FPS
Logged

deadworm222

  • Regular poster
  • ***
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 197
  • Wintermute Army
    • View Profile
Re: 3D characters public test
« Reply #20 on: September 08, 2004, 11:17:28 AM »

1) does the demo run at all?
2) do you see a shadow at character's feet?
3) is the character affected by colored lights?
4) does the demo exhibit any unexpected graphical glitches?
5) what videocard do you use with how much videomemory?
6) what's the approximate FPS (a the upper left corner)?

1) Yes, but it freezes. (I guess.)
2) No, and there's no character either.
3) See above :D
4) No character...
5) Voodoo 3 with 16 MB memory
6) I don't think I ever saw that number.

This was probably entirely useless.  O0 O0
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5674
    • View Profile
    • Dead:Code Site
Re: 3D characters public test
« Reply #21 on: September 08, 2004, 11:40:23 AM »

I'm afraid the minimum requirement for this functionality will be TNT2. But still... did you have the 3D acceleration enabled? It should at least display *something* on the Voodoo card...
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5674
    • View Profile
    • Dead:Code Site
Re: 3D characters public test
« Reply #22 on: September 08, 2004, 11:42:12 AM »

I'm not sure if the second demo was intended only for the Radeon owners or not so if it's worth something, with my NVIDIA TNT2 I see the shadow inside the file but not in the scene itself.
Thanks, Daniel. Incidentally I have the same vidocard in my work computer so at least I have some place to test/debug it (providing it's the same problem as with the Radeon cards).
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

deadworm222

  • Regular poster
  • ***
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 197
  • Wintermute Army
    • View Profile
Re: 3D characters public test
« Reply #23 on: September 08, 2004, 12:20:23 PM »

I'm afraid the minimum requirement for this functionality will be TNT2. But still... did you have the 3D acceleration enabled? It should at least display *something* on the Voodoo card...

Yep, it displays a bunch of lines & some background images.
Logged

Ben

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 1
    • View Profile
Re: 3D characters public test
« Reply #24 on: September 08, 2004, 02:09:27 PM »

The answers for my machine at work:

1) Yes
2) Yes
3) Yes
4) Not that I could see compared to the screen shot
5) NVIDIA GeForce2 MX 100/200, not sure about the video RAM?
6) 37FPS for 32-bit colour on 256MB P4 1.5GHz
Logged

odnorf

  • w00t?
  • Global Moderator
  • Addicted to WME forum
  • *
  • Karma: 7
  • Offline Offline
  • Gender: Male
  • Posts: 1454
  • Lamp dog!
    • View Profile
Re: 3D characters public test
« Reply #25 on: September 08, 2004, 02:53:35 PM »

Yeah!  :o Thanks a lot Mnemonic. Here are my results.

1)Aye
2)Nope
3)Aye
4)The one in the sky that is already reported many time
5)Radeon mobility 9600 64MB
6)370-380FPS with no-antialiasing (it's still high with antialiasing on)

I also tried the second inteprenter and I experience the same behavior as the rest radeon owners. I get the shadow in the image but not in the game.
Logged
fl*p

HeSh

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 17
    • View Profile
Re: 3D characters public test
« Reply #26 on: September 08, 2004, 03:33:45 PM »

Here are more answers :

1)Yep.
2)First time i started the game there was the shadow. then i tryed the second version and there was no more shadow. not even in the first version.
3)Yep.
4)No, i don't think so.
5)Radeon 9000 64Mb
6)First version around 200fps and second around 32

I do see the artifact.
The "!shadow.bmp" is all white.
Logged

Igorrr

  • Regular poster
  • ***
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 130
  • Ugh...Ughugh!!!!!!
    • View Profile
    • Struggle For Life And Honour
Re: 3D characters public test
« Reply #27 on: September 08, 2004, 06:24:34 PM »

1) does the demo run at all?
Yep.

2) do you see a shadow at character's feet?
Nope.

3) is the character affected by colored lights?
Yep.

4) does the demo exhibit any unexpected graphical glitches?
Many times when I move Trinity around places far away from the chair, the chair seems to be shadowed sometimes.

5) what videocard do you use with how much videomemory?
ATI MOBILITY RadeOn 7500 w. 32MB DDR

6) what's the approximate FPS (a the upper left corner)?
173 fps (32bit)


Note: When I use the keyboard controls I can move the character out of the area.
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5674
    • View Profile
    • Dead:Code Site
Re: 3D characters public test
« Reply #28 on: September 08, 2004, 06:35:25 PM »

Could you give me one more quick test, please?

http://dead-code.org/download/demos/3D_demo3.zip

The character texture is missing, that's ok. I only need to know if the shadow is projected into scene or not. Thanks!
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

Rocco

  • Occasional poster
  • **
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 87
    • View Profile
    • Virtual-Illusion
Re: 3D characters public test
« Reply #29 on: September 08, 2004, 07:47:40 PM »

now the shadow works,  ::thumbup
with radeon 9600 pro
Logged
Pages: 1 [2] 3 4 ... 7
 

Page created in 0.226 seconds with 22 queries.