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Author Topic: 3D characters public test  (Read 40695 times)

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Lawrence

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Re: 3D characters public test
« Reply #90 on: November 15, 2004, 08:28:46 PM »

I'm pretty sure Milkshape 3D, Blender as well as my version of Maya can reduce the number of polys. I hate poser models. I think the better route would be to download Makehuman, a plugin for the free opensource 3D modeling program Blender. http://www.blender.org. and http://www.makehuman.com. You can create those models with fairly low poly counts and then modify them without too much work.
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slayte

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Re: 3D characters public test
« Reply #91 on: November 16, 2004, 10:49:31 AM »

Sure with Maya, but it's out of my price !
Maybe Blender is another solution. I don't know the plugin "makehuman" but i'll try it. Thanks for the information.

... And i love poser models, specially Yamato's models  8)
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Lawrence

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Re: 3D characters public test
« Reply #92 on: November 23, 2004, 01:42:37 AM »

Poser in a nutshell sucks. It doesn’t really have any options to change the geometry of a figure. So basically poser is about having an extremely large collection of pre-made models which you can IK and position. I would recomend a full 3D app. Poser is the MS Paint of the 3D design world. Use it, and people WILL know you used it, and a lot of them are going to make fun of you for it.

I would suggest getting Maya Personal Learning Edition. http://www.alias.com/eng/products-services/maya/maya_ple/index.shtml It's free and the only drawback is that your renders have a watermark on them. Because if you buy it, you are stuck with it, and Maya is damn expensive and extremely hard to learn.
Yes, I am an elitist prick. Art should not be accesable to all.

 ::hijack

Sorry for hijacking the thread.
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Foggobbler

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Re: 3D characters public test
« Reply #93 on: November 25, 2004, 01:28:33 PM »

Hi!

3D in 2D ?! Light effects and shadows? Well, I´ve been looking for an engine that does exactly this for ages!!. I´ve even started to code an engine, but it takes a while to build one and I got a bit frustrated with it. I´m really looking forward to this!  ;D

erm..sorry to ask this again..but.. when will it be released?


Good work!

The questions:

1) does the demo run at all?
YES
2) do you see a shadow at character's feet?
YES
3) is the character affected by colored lights?
YES
4) does the demo exhibit any unexpected graphical glitches?
NO

5) what videocard do you use with how much videomemory?
Mobility Redeon 9000 (Notebook)

6) what's the approximate FPS (a the upper left corner)?
65

Excellent work. Congratulations!
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odnorf

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Re: 3D characters public test
« Reply #94 on: November 25, 2004, 01:42:03 PM »

erm..sorry to ask this again..but.. when will it be released?

Well, I'm obviously NOT Mnemonic  ;) but as far as I know it will be release really soon.  O0
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Foggobbler

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Re: 3D characters public test
« Reply #95 on: November 25, 2004, 06:39:52 PM »

well, that´s good news  ::rock

Just a few questions to Mnemonic (or some other guy) :

I´ve mentioned that I also tried creating a 3d in 2d engine. I used the technique of having a simplified mesh "behind" the 2d backdrop to detect if the character was behind things and for collision detection.

How do you project the shadow onto the ground? Is it a stencil shadow? Hope I´m not being to nosy.

Then back to your engine. Will it be possible to have reflecting materials, such for a mirror or puddles, water etc. ?

Thanks,
Oli
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Mnemonic

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Re: 3D characters public test
« Reply #96 on: November 25, 2004, 06:55:03 PM »

How do you project the shadow onto the ground? Is it a stencil shadow? Hope I´m not being to nosy.
No, not a stencil shadow, it's a projected shadow mapped onto a plane. If the videocard doesn't support projected textures, the engine falls back to a simple "blob" shadow.


Then back to your engine. Will it be possible to have reflecting materials, such for a mirror or puddles, water etc. ?
No, at least not in this initial release, but of course there will be a lot of space for improvements in the future :)
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Please don't send me technical questions in private messages, use the forum. ::wave

Martin

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Re: 3D characters public test
« Reply #97 on: November 26, 2004, 03:40:43 PM »

Hi, this is absolutely superb!

Here's my test results:

1. The demo runs perfectly.
2. I see the shadow.
3. Yes, the character is affected by coloured lights.
4. No unexpected graphical issues.
5. GeForce 4 MX 440 64mb ddr.
6. Between 80 and 90, generally 84-86.

This is no doubt the best non-commercial adventure engine. I hope that this great feature is implemented soon, since I started to make a game and I decided that it should be first person, simply because 2D characters are not good enough for nice rendered 3D backgrounds, but now I changed my mind.

Great work!
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PrestonD

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Re: 3D characters public test
« Reply #98 on: November 27, 2004, 07:03:54 PM »

Tried the later demo #4 on my laptop and the colored lights now works and I do now get a shadow although it is quite offset.  Very nice Mnemonic!


1) does the demo run at all?
YES
2) do you see a shadow at character's feet?
YES, but it is offset above and to the right of the character (light source from the lower left?)
3) is the character affected by colored lights?
YES
4) does the demo exhibit any unexpected graphical glitches?
NO

5) what videocard do you use with how much videomemory?
Dell Inspiron 1100 (2 Ghz Celeron) with 256 meg ram and on board Intel graphics chip with 253 meg ram

6) what's the approximate FPS (a the upper left corner)?
Still 31 FPS
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Lawrence

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Re: 3D characters public test
« Reply #99 on: November 28, 2004, 12:24:35 AM »

Hmm yeah me too. I see a shadow but it's at least 10-15 feet away from trinity. ???
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