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Author Topic: why not create a little 3d editor?  (Read 6113 times)

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keybone

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why not create a little 3d editor?
« on: February 07, 2009, 08:58:18 PM »

sorry for my bad english

i m artist ...wintermute is very nice and very functionaly but for the side 3d is hard use combined 3ds..why not create in the scene edit a editor for create cube for block and floor for walk and add light into scene editor?..a little 3d viewer for eliminate the passage of 3ds...

anyway tk for share free this nice programs.  O0


http://divas1980.altervista.org

 
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Silverbristle

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Re: why not create a little 3d editor?
« Reply #1 on: February 08, 2009, 03:15:50 AM »

Yes a dedicated 3d scene editor would be handy for getting the scale and position correct. However its not really needed as there already exists a program called blender that is a free download and there also exists a separate plugin that allows export to wintermute. :)

It can be time consuming getting it all set up right the first time but after you get used to the blender interface its fairly fast to use.
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keybone

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Re: why not create a little 3d editor?
« Reply #2 on: February 08, 2009, 12:07:11 PM »

right :D

 but with any programs there is problems whit camera fov and lens..with a 3d editor into the programs this problems not are.
With a 3d editor where is possible place camera, light, shadow, block and walk and interactive object the process for 2.5 games for me is more simply :)
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Shagma

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Re: why not create a little 3d editor?
« Reply #3 on: February 08, 2009, 03:35:22 PM »

A little 3d editor like that one would be very nice indeed. I hope it's not too hard to make.
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