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Author Topic: tile based and WME  (Read 11002 times)

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iancc

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tile based and WME
« on: August 29, 2004, 08:42:55 PM »

I am interested in creating a tile-based game, is the WME engine the right choice for this?
it is required for a home design application that has been created in C#

sorry if this is a generalized question

~ian
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Jerrot

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Re: tile based and WME
« Reply #1 on: August 30, 2004, 02:58:25 PM »

Welcome ian,

I am interested in creating a tile-based game, is the WME engine the right choice for this?
it is required for a home design application that has been created in C#

Well, WME is actually designed for creating 2D adventure games, anyway it is actually possible to create tile based games with it, but you won't find too many exisiting examples here and it could cost you some effort.

For example another non-adventure game "Wilma Tetris" (http://dead-code.org/misc/wtetris.zip) was done with WME,  and there are some games in development which use keyboard control of the actor, too. I'd say it depend on your ideas in detail. So... I guess it IS possible in general and if you decide for it, your questions are always welcome - but it's not originally designed for it.

I can't recommend any other game engines for it since I simply don't know them. I heard BlitzBasic might be a good choice for it, but I simply can't judge it due to missing knowledge of mine about it. :)

Good luck, what ever your choice will be.
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Nihil

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Re: tile based and WME
« Reply #2 on: August 30, 2004, 03:06:17 PM »

What is a tile based game?

Nihil, knower of nothing :-)

Jerrot

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Re: tile based and WME
« Reply #3 on: August 30, 2004, 03:25:55 PM »

What is a tile based game?

Darn, actually this should have been *my* first question. ;)
There are several definitions and now when you say it, I wonder if I got the right one.

1) games WITH tiles, like Mah-Jongg or whatever
2) games where tiles are the base of everything. ;) e.g. games like boulder dash, where the only overlapping square is the player.

In my answer I referred to the last one, but now... ! Ok, but both are somehow possible with WME anyway. ;)

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Nihil

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Re: tile based and WME
« Reply #4 on: August 30, 2004, 03:32:11 PM »

Darn, actually this should have been *my* first question. ;)

Sorry, it was not my intention to steal it from you ... if you want, you can have it back :-)

iancc

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Re: tile based and WME
« Reply #5 on: August 31, 2004, 03:49:54 AM »

Thanks  Nihil and Jerrot

I have a specific project in mind with the terrain like Rollercoaster Tycoon and placement of drop in landscape images,  I am not a programmer - just play with graphics - I have found software for authouring for tiles/sprites - just looking for an engine to make the programming easier

thank folks

~ian
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iancc

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Re: tile based and WME
« Reply #7 on: September 04, 2004, 11:45:27 PM »

Thanks for the replies/helpfull links folks

This is a tough decision(s) to be made - the programmer I have considers Flash would be the best option for game development.  or a propriatarty option using a mix of standalone desktop application (iso engines)and online reference for file saving/updating - still want users to login anywhere - anyplace and view/play thier profile/options

I am not a programmer but I require dymamic scaling of areas/tiles - camera expanding views - no animation -  is there a .NET object or an online process besides the Flash plugin to achieve/develop a tile based game?

I realize this may not be a clear question

any info helpfull

~ian
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Re: tile based and WME
« Reply #8 on: September 07, 2004, 03:41:13 PM »

I am not a programmer but I require dymamic scaling of areas/tiles - camera expanding views - no animation -  is there a .NET object or an online process besides the Flash plugin to achieve/develop a tile based game?

I'm afraid the features you require are far too complex for a single .NET object/library. I don't know if anyone programmed an entire isometric Rollecoaster Tycoon-like engine in C#/VB.NET/whatever, but you might want to search http://www.sourceforge.net/ Perhaps you will find something of interest there.
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iancc

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Re: tile based and WME
« Reply #9 on: September 08, 2004, 01:28:03 AM »

thanks Mnemonic

I thought that may be the answer - I will look around further before I commit to a Flash solution,

thanks folks for the input

~ian
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Re: tile based and WME
« Reply #10 on: September 08, 2004, 11:19:15 AM »

Quote
[...] I require dymamic scaling of areas/tiles - camera expanding views [...]

If you really need this, I think you're stuck with vector graphics.
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