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Messages - fireside

Pages: 1 [2] 3 4 ... 15
16
Technical forum / Re: figuring out what size is in this export script
« on: June 20, 2013, 10:01:22 PM »
Well, I got the export to make a 3ds file.  It finds a camera in the scene, but doesn't show the floor.  It's a little over my head I think.  There were just too many changes since the script was made.

17
Technical forum / Re: figuring out what size is in this export script
« on: June 14, 2013, 05:10:35 PM »
After some searches, it appears to be scale.  Weird terminology.

18
Technical forum / figuring out what size is in this export script
« on: June 14, 2013, 07:19:36 AM »
I'm trying to figure out what getSize is in this code.  Do you think it's specific to a spotlight, which is what the object is, or is it just a general object attribute?
Maybe you would be able to tell from the context.  There is no getSize() attribute for a object that I can find.  There's scale, or it could be dealing with the size of the spot.  There is a slider for that in Blender. 
Code: [Select]
if blender_light.getType()==2:             #spotlight
e1=Mathutils.Euler([obj.RotX, obj.RotY, obj.RotZ])
e2=e1.toMatrix()
light_vec=Vector([obj.LocX, obj.LocY, obj.LocZ])
size = obj.getSize()
isy, isz = size[1], size[2]
if isy!=0.0: isy = 1.0/isy
if isz!=0.0: isz = 1.0/isz
lookdir = (-matrix[2][0]*isz, -matrix[2][1]*isz, -matrix[2][2]*isz)
lookAt = (light_loc[0] + 10*lookdir[0], light_loc[1] + 10*lookdir[1], light_loc[2] + 10*lookdir[2])
light.spotlight.target = lookAt

19
Technical forum / Re: scene orientation and geometry
« on: June 13, 2013, 02:57:28 AM »
My student days are long over.  :D
If nothing else, it will be a good coding project in Python.  Haven't used it for a while.  There are kind of two ways to go about it.  I could add lights and cameras to the 3ds exporter already in Blender, or update Jerrot's script.  I'm starting with Jerrot's script.  See how I do.  It would be good to have a current exporter for Blender.  I can't do anything worse than fail, and then I'd just be where I started.  I can always export the floor from an old version, do a save, and finish the model in the new one if nothing else.

20
Technical forum / scene orientation and geometry
« on: June 12, 2013, 12:26:18 AM »
Is Wintermute y up and -z forward, or does it matter?  I'm just looking at the current blender .3ds script.  Also, if there is just a floor with a name and no camera or light, will it still load or not?   I referenced it in the 3d tab and when I ran it, it didn't show any errors, but I also didn't see any geometry.  I named the floor walk_1. 

21
Technical forum / Wiki changes
« on: June 11, 2013, 07:49:23 PM »
There are some very old articles on Blender in the Wiki, and personally, I think it might be best to delete them and do a rewrite.  Is this all right, or should they be deprecated somehow?  I'm not going to do it right now.  It currently looks like Jerrot's script is the only way to get geometry into WM, but I don't think it would be all that hard to update the script to the newest version, hopefully.  Otherwise, I could just save a floor in the old version, do a save, and upload in a newer version.

22
Feature requests, suggestions / turnto function in 3d
« on: June 10, 2013, 03:01:21 AM »
If a scene entity has walkto points, the turnto turns to those points for 3d characters.

23
Technical forum / Re: font size
« on: June 08, 2013, 10:32:22 AM »
OK, thanks.

24
Technical forum / font size
« on: June 07, 2013, 02:50:35 PM »
Is there some way to change font size without setting a new font?  I found setFont on the 3d actor, but it didn't take a font size argument.  All I want is a little bigger font size right now.  I looked for a font object in the script reference but didn't see one.  I saw the fonts in the folder, but I didn't see where I could adjust size.

25
Technical forum / Re: directional problems
« on: June 07, 2013, 01:35:47 PM »
I can deal with that no problem because it's consistent.  The turnto gives inconsistent results, however.  I think my main option may be to not use it unless I want to create an object that's on the floor and use it as a proxy.  It doesn't really matter because I haven't decided what UI to use.  I was going to use right click, left click and since the right click is look, it's more convenient some times to have the character just turn to that object and say whatever the look option is instead of waiting for the character to walk over to it.  If it's all in one, then it doesn't matter so much if the character walks over to the object.

26
Technical forum / directional problems
« on: June 07, 2013, 03:51:59 AM »
I'm wondering if there is a problem with my actor.  He works properly when clicking on a location on the floor.  However, when walking to an object, he looks fine, but when the object is on his right and I put that as the direction in scene edit, he looks left.   I put left and he looks right. Then again, what is left and right for the character?   When I use turnto(object).  It seems to depend where he is in the scene.  Sometimes he looks at it, sometimes away from it.  Forward, back, it almost seems random, but I'm pretty sure at that point on the screen, he would always do the same thing.  This is a 3d actor and the object is a region entity.  Does that still work all right?  Weird thing is, he turns and walks to it flawlessly when it's clicked on.  I think it has something to do with it being on a table rather than on the floor.  The goto lists a point on the floor.

27
Technical forum / Re: border
« on: June 05, 2013, 09:58:37 PM »
OK, I get full screen if I use 1280 X 720 and "use desktop resolution" isn't set to on.  I guess that would be best then.  I thought I had tested it earlier, but I think I didn't notice use desktop was on.  Apparently my monitor isn't a true 16X9, but it still goes full screen on that resolution and scrolls a little bit, so it should work for most computers. 

edit:  It was just scrolling because the background was still 1366X728, but it's still the most common resolution I think.

28
Technical forum / border
« on: June 05, 2013, 05:15:42 PM »
I have a 16X9 computer, but when we set the screen to 1366 X 768, I get a black border all around and a smaller view area.  It wouldn't be bad for my computer which is 1600 X 900, but many people run at much higher resolutions these days.   Is it because it isn't a supported resolution from the video card?  Or what is best in that situation to work in a reasonable resolution.

29
Technical forum / sound panning
« on: June 05, 2013, 12:58:09 AM »
I'm looking at the demo and sound panning is checked for the fan, but I don't notice it getting quieter when she gets further away.  What is it and how does it work?
Never mind, I did a search, it's determined by it's position on screen. 

30
Technical forum / Re: Issues with Pandasoft Xporter
« on: June 04, 2013, 04:41:38 AM »
That was the problem for me.  Weird, because it shows a different scaling number in Ac3d, but doesn't scale unless it's in an editable folder.

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