Hope you don't mind asking my question here.
What about the 3d hidden geometry, how much polygons are allowed? I know it's faster to have a low poly count, but what about a nature scene with lots of complex hills the character can walk behind and such? I don't want to create a simpler object for all of them. What about 1000 Polygons, too much?
How to create your scene in general, what would be a good workflow, any hints? Start with a lowpoly object, export for wme, and then divide and model details?
Sadly the original 3ds max file attached to the dev kit was saved in 3dsmax 6 or higher - i'm not able to open it because of the mental ray plugins missing
Any chance for a lower version file?