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Author Topic: NoseBound - A Noir adventure game with paranormal cases coming to KickStarter!  (Read 10155 times)

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diegoquarantine

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Hi My friends!!


Just wanted to let you know that we are running a Kickstarter campaign to finalize our WME adventure NoseBound.  If any of you would like to pledge that would be awesome. If you can't we would always appreciate some sharing on your social network. Thanks!
https://www.kickstarter.com/projects/586242327/nosebound

« Last Edit: September 22, 2015, 02:25:47 AM by diegoquarantine »
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piere

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Looks really cool !
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ciberspace

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runtime error.
When left play the entire video.

good.

diegoquarantine

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 Could you be more specific? Are you talking about the opening cutscene or the one at the end of the Demo?.

ciberspace

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the opening cutscene.

diegoquarantine

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weird.
Can you describe your PC Rig please?.

Also, you didn't touch anything right? you just left the video play and then run time error.
Does it ends the video? do you remember some specific moment for it to crash?

thanks

ciberspace

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 :)
     
« Last Edit: November 27, 2014, 04:05:23 PM by ciberspace »
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ciberspace

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After installing the fonts on Windows, you would have to restart windows system to be able to recognize.
""

diegoquarantine

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Yeah, and in some cases it won't work either. It's something I wanted to try because the regular way of including the fonts in the game folder doesn't work. When you play the game on a machine that has not installed the fonts they wont load, no matter if they are called from the "/fonts" local folder. Installing them on windows, on some machines work, but after a reboot. Have you encountered this problem with your projects?.

Regarding the crash, is really weird, I've tested this demo in more than 30 different pc rigs with no problems, aside from the fonts issue. But I had a few online users that reported crashes during cutscenes, but they were using Pentium 4 or celeron machines with 1GB ram so I figure that they don't have enough power to decode Ogv theora in HD.

Azrael

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About the fonts it's strange because we used custom fonts too and we had no problem including them on the "/fonts" folder. No need to install them on windows.
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