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Technical forum / Re: skip talk, without selecting activeObject
« on: March 02, 2006, 03:42:02 PM »
ok, this aren't good news for me.
i have a two klick interface now, left klick -> use, right klick -> look.
so i have only 1 cursor, and for easier gameplay i create an use and look cursor.
but they only come up when the player press the mouse (left mouse -> use icon) (right icon -> look icon)
and when the mouse is released the standard cursor is coming up.
and i dont want to cancel this funtionality.
I must find a workaround for this.
i have a two klick interface now, left klick -> use, right klick -> look.
so i have only 1 cursor, and for easier gameplay i create an use and look cursor.
but they only come up when the player press the mouse (left mouse -> use icon) (right icon -> look icon)
and when the mouse is released the standard cursor is coming up.
and i dont want to cancel this funtionality.
I must find a workaround for this.