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Messages - Derrek3D

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76
Technical forum / Re: 3D actor not showing and returning an error
« on: September 10, 2007, 04:11:45 PM »
Do you have a hidden geometry in your scene? I may be mistaken but I think you need one in order to add a 3D actor.

77
Technical forum / Character Textures
« on: September 09, 2007, 11:52:10 AM »
Hello all,

I'm about to begin texturing a character for use in WME and I wondered If there's any words of wisdom you can give on this subject.

I understand that the textures need to be a power of 2 but is there anything else? Should I go for as large as possible textures or will there be any performance hit I should be aware of?

Anything other than that?

78
Technical forum / Re: Mirror effect for the Actor
« on: September 09, 2007, 10:28:34 AM »
Thank you guys!

This being said, once in the future I hope Mnemonic implements surfaces for mirrors for sure. :)
Well, as much as I would have wanted that, I have no idea if Mnemonic is planning on implementing that tomorrow or maybe next year - if at all, so I can't count on that...

I'm afraid there's no perfect way of doing that in WME, there are only workarounds..
Can someone please list the know workarounds along with their advantages and disadvantages?

79
Technical forum / Re: Mirror effect for the Actor
« on: September 05, 2007, 09:28:23 AM »
Thank you metamorphium, this is indeed what I had in mind. But the question is whether the next two lines are guaranteed to animate exactly the same (albeit mirrored):

Code: [Select]
actorMirror.GoToAsync(newX,newY);
actor.GoTo(posx,posy);
 

If we forget about the mirror for a second and take a simpler case - loading the same actor twice and placing them one next to the other both facing the camera. One of them is the main Actor and the other is not. Can we make the second actor visually behave exactly the same as the main actor? Will all animations play exactly the same (including idle animations)? I'm asking because I'm not sure we can control each and every frame of the animated 3D actor and I'm not sure perfect visual synchronization between two equal actors is possible.

What do you think?

80
Technical forum / Mirror effect for the Actor
« on: September 04, 2007, 04:24:53 PM »
Hello,

I'm trying to implement a room, in which a large mirror should reflect the Actor (a 3D actor) when he stands in the mirrors general vicinity. How would I go about creating the reflection? I went through the various threads dealing with reflections but I haven't found any complete answer to this situation.

I think I will go for the separate actor scheme (with semi-transparent textures) but I'm still unsure as to how to place the second actor (the "reflection") on screen and how to control its actions. I mean, it should completely mimic the real actor (in a mirrored sort of way) including all engine-controlled animations (e.g. walk, idle, etc.).

I'm not looking for actual code here. All I'm after for the time being is ideas as to how to implement this.

Thanks.

81
Technical forum / Re: A few modeling questions
« on: September 04, 2007, 04:03:08 PM »
Thank you Mnemonic and Amo, I appreciate your help very much!

82
Technical forum / A few modeling questions
« on: August 31, 2007, 09:41:54 PM »
Hello,

I am new around here, and I have a few questions about modeling. I am making a character in 3DsMax and rigging it with Biped.

1) Can I use standard 3DsMax bones for additional rigging solutions?
2) Do the units used matter when considering the scale we're working in?
3) Does the scale I am working in have some boundaries that, if exceeded, will pose a problem when implementing the character into the engine (very small scale or very large scale)?

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