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Author Topic: Problem working with alpha_channel in X format. Help!!!  (Read 2700 times)

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emarufi

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Problem working with alpha_channel in X format. Help!!!
« on: February 18, 2006, 08:36:23 PM »

Hi all, I need to animate some back graphics for my scene, And I created and animated textured polygons in FRAGMOTION, to export then to X format. But... Houston, we have two problems... :-[

1) The alpha map not working!!! (maybe anything wrong in FragMotion???)

2) When i open the .X file (...mmmh...mulder...) in the Microsoft viewer, the viewer show me the back face of the model, i mean the viewer open the model the other way around.

Thanks everyone!

Ema.-

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Mnemonic

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Re: Problem working with alpha_channel in X format. Help!!!
« Reply #1 on: February 18, 2006, 11:20:05 PM »

Can you send me the model + texture to mnemonic[at]dead-code.org? I'll look into it.
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emarufi

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Re: Problem working with alpha_channel in X format. Help!!!
« Reply #2 on: February 19, 2006, 06:00:40 PM »

yes! thanks a lot!!!
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mylesblasonato

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Re: Problem working with alpha_channel in X format. Help!!!
« Reply #3 on: August 15, 2008, 03:36:53 PM »

Hey I just wanted to know if you fixed it and how.

Cheers ::beer
Myles Blasonato.
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