I was wondering if would be very difficult to implement some kind of TCP/IP connection between two games (DirectPlay or Winsock)...
I tried to look for how to, but it's still very difficult for me. (i'd wanted to program some DLL stuff).
Maybe functions like... ConnectTo("ip/host", "port"); StayListening(); SendText("text"); SendNumber(number); etc...
P.S: I know there is a post like this, talking about LAN support, but...