Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: Prote1n on September 06, 2010, 09:26:41 AM
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I have done a new walking animation. The character is fine tuned in SpriteEdit so that there's no "sliding effect" on the character.
When I use it in the game in a full 100% ration scene, the character is sliding. It seems that the MoveX and MoveY are not correctly managed . The engine adds some x and y when the path is calculated for a GoTo action...
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In real scenes, characters rarely follow straight vertical or horizontal lines. They usually move on some sloped line. Maybe that's the reason?
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That explains why the engine adds a MoveY when the character does not follow a straight horizontal line, but that does not explain why the MoveX is modified