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Author Topic: Talk options  (Read 2719 times)

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Javi-Wan Kenobi

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Talk options
« on: February 24, 2007, 11:15:26 AM »

I want to have an Options Menu in wich one of the things you can select is the way the dialogs must be shown. The choices will be "Text only", "Voices and text" and "Voices only".
There is a easy and/or quick way to make that directly in the Talk() function? Or I have to put an "if" script for every dialog line depending on the status of a global variable, or something like that?

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Mnemonic

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Re: Talk options
« Reply #1 on: February 24, 2007, 11:57:26 AM »

Game.Subtitles = false;
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Javi-Wan Kenobi

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Re: Talk options
« Reply #2 on: February 24, 2007, 12:49:07 PM »

Thanks
Well, I supose that line will perform the "Voices only" option. I think the default setting is "Voices and text". How can I make the "Text only" thing?
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Mnemonic

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Re: Talk options
« Reply #3 on: February 24, 2007, 01:07:28 PM »

You can't. You'd have to set the speech volume to zero.
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Javi-Wan Kenobi

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Re: Talk options
« Reply #4 on: February 24, 2007, 01:59:12 PM »

Ok, thanks
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