Ok, in that case I don't need you to send me the scene, thank you. I'm thinking of adding an option where the scene scrolling would follow the character immediately, without the delay effect.
Although I think you could script that, something like:
Scene.AutoScroll = false;
while(true)
{
Scene.SkipTo(actor.X, actor.Y);
Sleep(100);
}
I didn't test it though.