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Messages - gato salvaje

Pages: [1]
1
Technical forum / Re: Sprite loading issue
« on: November 02, 2010, 02:07:31 PM »

Thank you very much, we will follow your advice. :)

Another question is whether we can use different actions in each stage, ie, walk, talk... to each scene.
How and where can I define to have them load when I want?Will do much to the engine? ::slug

2
Technical forum / Re: Sprite loading issue
« on: November 01, 2010, 08:01:55 PM »
Sorry!
width:1280
height:768
Mostly transparency provisionally
Very much thanx!

3
Technical forum / Re: Sprite loading issue
« on: November 01, 2010, 07:38:14 PM »
Many thanks for responding so quickly,

The size of each .png is about 165KB, wich doesn't seem too excesive IMO. It is necessary for us to have this number of frames for each sprite.
What I cannot understand is the fact that the game takes 2GB RAM to load, I can't really find any explanation for it. I've been reading about the methods "actor.MergeAnims()"
and "actor.UnloadAnim()" but I'm not quite sure about how to use them though.

4
Technical forum / Re: Sprite loading issue
« on: November 01, 2010, 04:03:16 PM »
Sorry I think I explained myself wrong
For every action of the actor (with their directions) have a number of sprites (each has about 23 frames). When loading the game takes so long and there comes a time when the engine shuts down giving an error memory failure, because when the game is loading comes to use almost 2GB RAM, when the compiled set weight only 250 MB.

The  ".actor" I have it set so (as has been the default):
Code: [Select]
ACTOR
{
  NAME = "Toalla"
  CAPTION=""
  SCALABLE = TRUE
  INTERACTIVE = FALSE
  X = 400
  Y = 460
  SCRIPT="actors\Toalla\Toalla.script"

  FONT = "fonts\outline_red.font"
 
 
 
  ANIMATION
  {
 
 

     NAME = "idle"
LEFT       = "actors\Toalla\ll\stand.sprite"
RIGHT      = "actors\Toalla\rr\stand.sprite"
UP         = "actors\Toalla\uu\stand.sprite"
DOWN       = "actors\Toalla\dd\stand.sprite"

UP_LEFT    = "actors\Toalla\ul\stand.sprite"
UP_RIGHT   = "actors\Toalla\ur\stand.sprite"
DOWN_LEFT  = "actors\Toalla\dl\stand.sprite"
DOWN_RIGHT = "actors\Toalla\dr\stand.sprite"

  } 

  ANIMATION
  {
 
 
   NAME= "walk"
    LEFT       = "actors\Toalla\ll\walk.sprite"
    RIGHT      = "actors\Toalla\rr\walk.sprite"
    UP         = "actors\Toalla\uu\walk.sprite"
    DOWN       = "actors\Toalla\dd\walk.sprite"

    UP_LEFT    = "actors\Toalla\ul\walk.sprite"
    UP_RIGHT   = "actors\Toalla\ur\walk.sprite"
    DOWN_LEFT  = "actors\Toalla\dl\walk.sprite"
    DOWN_RIGHT = "actors\Toalla\dr\walk.sprite"
 

  }

ANIMATION
  {
 
 
   
NAME= "talk"
    LEFT       = "actors\Toalla\ll\talk.sprite"
    RIGHT      = "actors\Toalla\rr\talk.sprite"
    UP         = "actors\Toalla\uu\talk.sprite"
    DOWN       = "actors\Toalla\dd\talk.sprite"

    UP_LEFT    = "actors\Toalla\ul\talk.sprite"
    UP_RIGHT   = "actors\Toalla\ur\talk.sprite"
    DOWN_LEFT  = "actors\Toalla\dl\talk.sprite"
    DOWN_RIGHT = "actors\Toalla\dr\talk.sprite"
 
 
  }

 ANIMATION
  {

NAME= "turnleft"
    LEFT       = "actors\Toalla\ll\turn.sprite"
    RIGHT      = "actors\Toalla\rr\turn.sprite"
    UP         = "actors\Toalla\uu\turn.sprite"
    DOWN       = "actors\Toalla\dd\turn.sprite"

    UP_LEFT    = "actors\Toalla\ul\turn.sprite"
    UP_RIGHT   = "actors\Toalla\ur\turn.sprite"
    DOWN_LEFT  = "actors\Toalla\dl\turn.sprite"
    DOWN_RIGHT = "actors\Toalla\dr\turn.sprite"
 
 
  }
 
  ANIMATION
  {
 


NAME = "turnright" 
    LEFT       = "actors\Toalla\ll\turn.sprite"
    RIGHT      = "actors\Toalla\rr\turn.sprite"
    UP         = "actors\Toalla\uu\turn.sprite"
    DOWN       = "actors\Toalla\dd\turn.sprite"

    UP_LEFT    = "actors\Toalla\ul\turn.sprite"
    UP_RIGHT   = "actors\Toalla\ur\turn.sprite"
    DOWN_LEFT  = "actors\Toalla\dl\turn.sprite"
    DOWN_RIGHT = "actors\Toalla\dr\turn.sprite"
 
 
   
}

Thank you very much for your help

5
Foro técnico / Re: Problema con escenario
« on: November 01, 2010, 03:54:56 PM »

Hola!
Muchas gracias por tu respuesta.
La verdad es que ahora nos encontramos con un problema bastante gordo con un tema parecido.
Para cada acción del actor (con sus respectivas direcciones)tenemos una serie de sprites (cada uno consta aproximadamente de 23 frames).A la hora de cargar el juego tarda muchísimo  y llega un momento en el que el engine se cierra dando un error de insuficiencia de memoria, ya que cuando el juego se está cargando llega a ocupar casi 2GB, cuando el juego pesa solo 250 MB de momento.

El .actor lo tengo definido así(como venía por defecto ):

Code: [Select]
ACTOR
{
  NAME = "Toalla"
  CAPTION=""
  SCALABLE = TRUE
  INTERACTIVE = FALSE
  X = 400
  Y = 460
  SCRIPT="actors\Toalla\Toalla.script"

  FONT = "fonts\outline_red.font"
 
 
 
  ANIMATION
  {
 
 

     NAME = "idle"
LEFT       = "actors\Toalla\ll\stand.sprite"
RIGHT      = "actors\Toalla\rr\stand.sprite"
UP         = "actors\Toalla\uu\stand.sprite"
DOWN       = "actors\Toalla\dd\stand.sprite"

UP_LEFT    = "actors\Toalla\ul\stand.sprite"
UP_RIGHT   = "actors\Toalla\ur\stand.sprite"
DOWN_LEFT  = "actors\Toalla\dl\stand.sprite"
DOWN_RIGHT = "actors\Toalla\dr\stand.sprite"

  } 

  ANIMATION
  {
 
 
   NAME= "walk"
    LEFT       = "actors\Toalla\ll\walk.sprite"
    RIGHT      = "actors\Toalla\rr\walk.sprite"
    UP         = "actors\Toalla\uu\walk.sprite"
    DOWN       = "actors\Toalla\dd\walk.sprite"

    UP_LEFT    = "actors\Toalla\ul\walk.sprite"
    UP_RIGHT   = "actors\Toalla\ur\walk.sprite"
    DOWN_LEFT  = "actors\Toalla\dl\walk.sprite"
    DOWN_RIGHT = "actors\Toalla\dr\walk.sprite"
 

  }

ANIMATION
  {
 
 
   
NAME= "talk"
    LEFT       = "actors\Toalla\ll\talk.sprite"
    RIGHT      = "actors\Toalla\rr\talk.sprite"
    UP         = "actors\Toalla\uu\talk.sprite"
    DOWN       = "actors\Toalla\dd\talk.sprite"

    UP_LEFT    = "actors\Toalla\ul\talk.sprite"
    UP_RIGHT   = "actors\Toalla\ur\talk.sprite"
    DOWN_LEFT  = "actors\Toalla\dl\talk.sprite"
    DOWN_RIGHT = "actors\Toalla\dr\talk.sprite"
 
 
  }

 ANIMATION
  {

NAME= "turnleft"
    LEFT       = "actors\Toalla\ll\turn.sprite"
    RIGHT      = "actors\Toalla\rr\turn.sprite"
    UP         = "actors\Toalla\uu\turn.sprite"
    DOWN       = "actors\Toalla\dd\turn.sprite"

    UP_LEFT    = "actors\Toalla\ul\turn.sprite"
    UP_RIGHT   = "actors\Toalla\ur\turn.sprite"
    DOWN_LEFT  = "actors\Toalla\dl\turn.sprite"
    DOWN_RIGHT = "actors\Toalla\dr\turn.sprite"
 
 
  }
 
  ANIMATION
  {
 


NAME = "turnright" 
    LEFT       = "actors\Toalla\ll\turn.sprite"
    RIGHT      = "actors\Toalla\rr\turn.sprite"
    UP         = "actors\Toalla\uu\turn.sprite"
    DOWN       = "actors\Toalla\dd\turn.sprite"

    UP_LEFT    = "actors\Toalla\ul\turn.sprite"
    UP_RIGHT   = "actors\Toalla\ur\turn.sprite"
    DOWN_LEFT  = "actors\Toalla\dl\turn.sprite"
    DOWN_RIGHT = "actors\Toalla\dr\turn.sprite"
 
 
   
}

Muchas gracias de antemano!
Un saludo.

6
Technical forum / Sprite loading issue
« on: September 24, 2010, 05:40:03 PM »

Hi,

We're having an issue when trying to load character and object sprites on the scene, it takes far too much time to load. When the option "Streaming Animation" is active in the sprites editor, it loads normally but drops on framerate for a few seconds.
The question is if somebody can provide us any alternative to ease the loading time or some kind of preloading option maybe.

Many thanks :)

7
Foro técnico / Problema con escenario
« on: September 23, 2010, 04:40:46 PM »


Hola!
Os cuento mi problema....

Quiero poner en una escena de fondo un sprite para simular un paisaje en movimiento(pesa 25KB) y luego otro sprite para simular el movimiento de un coche(pesa 10KB).
La cuestión es que no me deja añadir ambos sprites en la misma escena ,me sale el siguiente mensaje:"error loading sprite".Supongo que será por el peso...me podríais dar alguna solución alternativa.

Un saludo y muchas gracias de antemano.

8
Technical forum / Re: Quit the entities name when the mouse is over them
« on: August 17, 2010, 02:26:09 PM »
Thank you so much.

We made the tutorials long time ago and we didn't remember this option in the scene Editor. We used and it works perfectly. Now, we're going to delete of the this.Talks, MouseEntry and MouseLeave of the entities :)

Best Regards and Thank you.

Gato Salvaje

9
Technical forum / Quit the entities name when the mouse is over them
« on: August 16, 2010, 03:20:08 PM »
Hello,

We have a similar problem than megane on his topic:

http://forum.dead-code.org/index.php?topic=4267.0

What we want to do it's to keep the name of the entities under the mouse pointer when the mouse is over them, like the wme_demo does. We compared all the script codes of both project (game, game_loop, entities scripts...) and we cannot find where the code to do that is. Also, we didn't find anything on the Wme Documentation. Our solution, for now, is:

on "MouseEntry"{
   this.Talk("Escritorio","",3000,"");
   
}

on "MouseLeave"{

   this.Talk("Escritorio");
}

Any subjection? Thank for all  :)

Best Regards

Gato Salvaje

10
Let me tell you, that developing for WiiWare is really a pain-in-the-ass . Not only that the DevKits are extremly expensive, also Nintendo is controlling very much, and they also have a 40 MB Size Limit of WiiWare games.

Greets,

Spellbreaker

Hello, We are thinking about that too and probably we will distribute our games for wii on physical format.

Greets

11
Possible yes, easy no. You'll have to rewrite parts from scratch (like the rendering engine). Keep in mind you have to comply with LGPL.

Thanks for reply us. The difficulty is not a big problem for us. Our programming team, I'm one of them, is comming from one of the hardest school from Spain. I think that the main problem, like you say, are the licences. We'll see what we cand do. I think the best option is to buy a engine like Unity.


12
Hello,

We are a new small spanish studio and our idea is create 'point and click' games based on WME. Our first goal was just PC, but now, we want to use WME to other platforms like iphone and wiiware. In the future we'll have access to the iphone/wii developer tool kits and our idea is modify the WME original code to adaptate to those platforms. Is it possible?? We will have no problem to share other modified code.


P.D: We created a new topic because we read that:
Warning: this topic has not been posted in for at least 90 days.
Unless you're sure you want to reply, please consider starting a new topic.

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