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Messages - Spellbreaker

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301
Technical forum / Theora Video
« on: January 10, 2009, 12:22:43 PM »
Hi there!

So, I created a VFW AVI File, RGB, 745x438 in Size, with After Effects preset "optimal Settings" and "Loss Less".

Type is RGB, 16,7 Million Colors, Color "Integrated ( masked with black )", no compression.

What I get then from ffmpeg2theora is here: http://www.apeironstudios.com/test.ogv

When I change the settings to RGB + Alpha, Color: Direct, the resulting ogv is disturbed and a green line on the right side where the video ends shows up in WME.

Any suggestions?


Sincerly,

Spellbreaker

302
Technical forum / Re: Patching the game. Scripts and existing save games.
« on: December 22, 2008, 05:10:21 PM »

2. Patching save games. The problem is that (how i think) save games contain all compiled game scripts, and i have no idea how to patch compiled scripts inside the save game... Ill be very disappointed to notice the gamer that patch is not compatible with old saves.

Unfortunatly, this is not possible.

303
Technical forum / Re: ANN: The future of WME
« on: December 22, 2008, 02:43:13 PM »
I would simply use two license models. First : Free Game / Free Engine, second, commercial game, pay for engine once.

Of course then Mnemonic has to pay taxes and all, and it's always a question if it's worth it. ( At least here in Germany it's a quite big bureaucratic act, so it consumes too much time for small money...)

304
General Discussion / Re: Latest beta: WME 1.8.9 (December 20, 2008)
« on: December 20, 2008, 02:50:05 PM »
Bug Report:

Since 1.8.9 when I scroll the scene in the SceneEdit tool, it flickers like hell between the actual sceen and plain white....


Sincerly,

Spellbreaker

305
Scripts, plugins, utilities, goodies / Re: RPG on WME
« on: December 18, 2008, 10:05:02 PM »
In German Language I'd say that "WME ist eine Eierlegende Wollmilchsau" . It's a special term for "all-in-one device suitable for every purpose" You can do quite everything with it, because it's very flexible. In game announcments theres a multiplayer-business simulation game done with WME :)


Nice start for your RPG, you're doing it the right way. Keep your stick men and work on the logics, art can always be added afterwards! GOOD LUCK !!!

306
Game design / Re: Displaying tasks/quests on beginning a new game
« on: December 14, 2008, 10:08:15 PM »
Question:     If you were playing a game that gave you tasks/quests, would you like to see a list of all the tasks/quests and where you would get them when you loaded the game and throughout playing or only as you got each task/quest?    (Voting closes: December 24, 2008, 07:55:02 AM)



Uhm sorry, but how should I answer this question with yes or no? This is not a yes/no question....  ??? ??? ???

307
Game design / Re: The law
« on: December 13, 2008, 09:29:03 PM »
I'm sorry, but that is wrong, because the installation of the Universitys software at your home is simply illegal. But I'd guess for gaming purposes there are many good free renderers and Programs available.

308
Game design / Re: The law
« on: December 13, 2008, 12:26:32 PM »
Anyone worked with google sketchup yet?

309
Game announcements / Re: Mental Repairs, Inc.
« on: December 12, 2008, 03:42:37 PM »
Hi there!

Great game :) I loved the story, and the ending. Know what? It's like douglas Adams wrote the Script for Matrix :D :D :D


Cuuuuuu

310
Technical forum / Re: How to test reasonably my game?
« on: December 09, 2008, 04:19:10 PM »
IMPORTANT: If you change Scripts / Stuff in the Game, _DO NOT_ use an old SaveGame. WME saves some scripts into the savegame itself, so it will not use the updated ones.


311
Technical forum / Re: external file load/save
« on: December 09, 2008, 04:16:55 PM »
OK, Thank you. I shall have a look into that. I assume I will need to program something to remove those lines from registry, when the program is removed from the system.

Afaik InnoSetup ( thats the soft I use for uninstalling ) can simply remove a complete subtree from the registry you can declare, like "My Company\Game Title" for example. You could also create an option, so the User can decide if he wants to remove the data or not.

Nevertheless, I would prefer the way to read / write it into a file, for a simple reason: When you have to re-install your system, or want to move the game to another machine / laptop / whatever, its impossible for most users, because they can't handle the registry. It's much easier when you create a file for the Data.

312
Game announcements / Re: Corbomite Games Announces "Pizza Morgana"
« on: December 09, 2008, 04:13:20 PM »
I always wonder how those people call themselves "one of the leading game studios focused on episodic adventure game" and they have two unfished games on their site, thats all......that simply rings hollow in my ears.... ??? ??? ???


313
Feature requests, suggestions / Re: Change the camera FOV
« on: December 08, 2008, 03:56:40 PM »
What exactly do you want to get as a result? If you slide the FOV in the SceneEditor, the background stays the same...Why would you want to use that? Just curious.

314
Technical forum / Re: Particles
« on: December 05, 2008, 09:00:39 PM »
Hi there.

You can find the Logo here : http://dead-code.org/home/index.php/download/lang-pref/de/ .

About the Image, read the license.txt :

Under the terms of this license you may:

  * Use the Software to create a standalone product (the "Product")
  * Include the Runtime with the Product.
  * Modify and use the sample data and templates in the Product.
  * Distribute the Product, both for free and for commercial purposes.


cu :)

315
Technical forum / Re: Increase or Decrease Gold Counter
« on: December 04, 2008, 10:23:41 PM »
Goldwin.text is my gold variable.  I also tried adding a global gold variable to stand for the number that goes in that textbox.  And increasing that global variable but nothing happened.  Is that the right direction to go in?  I did a search in the forum and tried to model my code after what I found--one post.  :  )  That is all I could come up with.   

global Goldwin; 
global Gold;

now in base.script

and on the item you click to get the gold

#include "scripts\base.inc"

on "LeftClick"
{
         Game.Msg("Hello, World");
global GoldWin = Overlay.GetWidget("GoldWin");
var gold = GoldWin.Text;
gold +1;
}

still nothing---- : (
gold and GoldWin are two different things. var gold = GoldWin.Text just *copies* GoldWin.Text to gold. So if you change gold to +1, GoldWin.Text is still the same. You have to change Goldwin.Text directly, or copy gold back to goldwin.text afterwards .

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