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Technical forum / Changing sprites by scripting
« on: August 19, 2013, 04:29:57 PM »
What's the best solution for having the player dropping an object each time they pick up a new one?
I'm guessing having a blank entity for each object in each scene and having global variables determining which sprite should be assigned to which entity seems the best way to do it. I'm having trouble with the scripting though (I'm new at this, the solution might be a cakewalk). Any ideas?
I'm guessing having a blank entity for each object in each scene and having global variables determining which sprite should be assigned to which entity seems the best way to do it. I'm having trouble with the scripting though (I'm new at this, the solution might be a cakewalk). Any ideas?