Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Done => Topic started by: Stucki on October 18, 2007, 03:26:33 PM

Title: particles starttime
Post by: Stucki on October 18, 2007, 03:26:33 PM
it would be nice to have a value for the time the particles should already be running when they are called.
for example:
i have a scene with three chimneys smoking dirt in the air.
everytime the player enters the scene the smoke starts polluting out of the chimneys. thats a little bit unreal ...
is there already a way to get these "prestarted" particles
or would it be possible to add a "prestarttime" attribute

best regards
stucki
Title: Re: particles starttime
Post by: Daniel on October 18, 2007, 04:37:46 PM
If I understand your question correctly, the InitialTime parameter of Emitter.Start() does exactly what you need.
Title: Re: particles starttime
Post by: Stucki on October 18, 2007, 04:44:13 PM
ah yes, thats exactly what i was searching for !!! thanks  O0 ::rock O0

but it seems to be not working exactly.
in my smoke case there is some smoke there allready when i set the initial time to 8000, but the new generated particles look more dark and more dense .. so i can see a big difference of he allready polluted smoke and the new generated ....