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Topics - Rave-n

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1
Feature requests, suggestions / Dynamic Shadows
« on: September 16, 2007, 07:52:24 AM »
Hi all,

  is it possible do you think to update actor.SetLightPosition as the actor moves with relation to a light source position sourced directly from the 3d geometry using a method like GetNode or something. This would enable dynamic shadows on the actor which would look GREAT!

Cheers.

2
Technical forum / Shadow Geometry
« on: September 13, 2007, 08:51:56 AM »
Hi all,

 I am trying to add shadow geometry for stencil shadows for my character.

 I have .geometry file which includes the following:
  NODE
  {
    NAME = "shd_*"
    RECEIVE_SHADOWS = TRUE
  }

and in my .3ds file I have objects names "shd_wall1" and "shd_wall2" but neither of these objects show up in the scene editor when I use the "Display scene geometry button" and they do not receive shadows at run time.

Anybody got any suggestion/can tell me what I'm doing wrong?
Do the "shd_" objects in the 3ds file have to be planes/polys/mesh?

Cheers,

Rave-N

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