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Author Topic: GetSoundPosition() [wme 1.8.008]  (Read 7624 times)

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atm_deev

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GetSoundPosition() [wme 1.8.008]
« on: December 03, 2008, 08:20:24 AM »

[wme 1.8.008]

GetSoundPosition()
this function very strange works... not understand.

Code: [Select]
Game.PlaySound ("sounds\fireplace.ogg");
Game.LOG ("this.GetSoundPosition() = "+ Game.GetSoundPosition());

LOG:
this.GetSoundPosition() = 1974

Other sounds give different values.

p.s.
Or I obtuse or one of two...
« Last Edit: December 03, 2008, 08:25:04 AM by atm_deev »
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Mnemonic

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Re: GetSoundPosition() [wme 1.8.008]
« Reply #1 on: December 03, 2008, 01:47:44 PM »

Yes, this method is buggy (as well as GetMusicPos()). If you need precise position, you can workaround it by remembering the start time:

Code: WME Script
  1. var StartTime = Game.CurrentTime;
  2. Game.PlaySound("blah.ogg")
  3. ...
  4. var PlaybackTime = Game.CurrentTime - StartTime;
  5.  
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atm_deev

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Re: GetSoundPosition() [wme 1.8.008]
« Reply #2 on: December 04, 2008, 07:32:26 AM »

Thank you. I was forced to do so to do.
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thamesonfire

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Re: GetSoundPosition() [wme 1.8.008]
« Reply #3 on: November 17, 2009, 04:44:36 AM »

I was just curious if this issue was ever addressed in a subsequent build. I couldn't find any further information, and it's not in the "will not fix" category. I'm debating engines for a project, but I need pretty precise audio control.
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Mnemonic

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Re: GetSoundPosition() [wme 1.8.008]
« Reply #4 on: November 17, 2009, 08:56:10 AM »

No, no progress on this one.
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