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Topics - Dr.Gonzo

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1
Technical forum / 3D actor still visible when behind an object?
« on: May 30, 2007, 07:30:42 PM »
Got a total noob question;  ::)

I tried to follow the Trinity demo to where she's behind the crates and is
"covered" by the crates as she should be.

When I try to do this in my first test scene, I get wierd results:
There is a tree in my scene, and I created a sprite entity (just like
the crates in the trinity/front scene) and placed it on top of my
rendered tree so the actor would be invisible when walking behind
the tree.

What I'm getting is this:


The guy is still visible when he's behind the tree, he's fine when he's a little in front
of it, and then he's covered by the sprite when he's closer to the camera.

Obviously, my tree-sprite isn't placed right. But how do I place it correctly?
I searched the docu and the forum but I can't find an answer on how to fix that.

Anyone, please?

(I gotta say that I feel like a total tool in this forum.. Aren't there any other beginners
here to ask stupid questions as well?? It seems like everyone else here is years ahead
of where I am right know. Is there some additional documentation around that I don't
know of and that gives all these answers to someone who is new to WME? ???)





2
Technical forum / How do I use 3DS Max 9 with WME?
« on: May 21, 2007, 07:22:04 PM »
Hi,  ::wave

I just started checking out WME and I'm very impressed with it so far!

Trying to get started, I wanted to load the trinity sample actor into MAX to see
how she's done, but I can't find an importer for .x files into MAX 9, only the
Panda exporter. I tried other programs (Milkshape, Blender etc..) to convert
trinity.x into something that max can open, but with very little success.
Either the geometry or the animation got screwed up, or both.

So now I can't figure out how to create my own characters, and the
WME documentation and the samples I found weren't of much help either to me.

In order for me to get going with WME, I'd need some help on how to create sprite/3D actors
and maybe even whole scenes for WME in Max 9. Photoshop and Max would be my primary
tools to create graphic contents for WME - - *if* I can figure out how to make this work..

Are there any good tutorials out there that I've overlooked??
Something other than the docu/scene tutorial, to get someone new to WME started
in creating and importing content?

I'd really like to give WME a shot, but if I can't figure out how to use it, it's
of no use to me. And that would be a shame, since it obviously has a lot of
potential.

*Please* help!
(I hope I'm not whining? Am I? I don't like whiners..)  ;)

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