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Author Topic: conflict?  (Read 6919 times)

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odnorf

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conflict?
« on: April 22, 2003, 11:51:21 AM »

Is anyone using the taskbar replacement mobydock?
http://www.mobydock.tk

I just installed the latest version which uses a directX 9 renderer and I am experiencing (is this a word?) great slowdowns when I try any wintermute game (compiled or not).
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Mnemonic

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Re:conflict?
« Reply #1 on: April 22, 2003, 01:02:26 PM »

Never heard of it, I'll try it. Does WME slow down in both windowed and full screen mode?
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odnorf

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Re:conflict?
« Reply #2 on: April 22, 2003, 01:20:50 PM »

In windowed version the game in unplayable. In Fullscreen mode everything is a lot better but not good enough.

In debug mode the engine says that it runs the game in 300+ frames/second so the problem should be with the graphic card.

With the previous version of mobydock (which used a DirectX 8 renderer) there was no problem...
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Mnemonic

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Re:conflict?
« Reply #3 on: April 22, 2003, 07:54:12 PM »

OK, I was testing it on the WME demo game and I didn't experience any slowdowns. The framerate only drops when I move the mouse pointer over the MobyDock toolbar and it starts to animate the icons. When the toolbar is inactive, WME runs almost full-speed. Also no problems in full-screen mode (WinXP, GeForce2, Detonators 4345, DirectX 9).
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odnorf

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Re:conflict?
« Reply #4 on: April 23, 2003, 09:38:46 AM »

So, it must be a problem with the Radeon & Catalyst Drivers.... OK, I guess I have to live with an older version of Mobydock untill Ati releases Catalyst 3.3 (if those solve my problem ofcourse).
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