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Author Topic: 3D help  (Read 26330 times)

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mylesblasonato

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3D help
« on: February 13, 2008, 04:43:44 AM »

Hi guys I have made games with the Wintermute engine using only 2D and now I want to journey into the 3D side of it and have been studying how it works. I have the geometry and background part all figured out using blender for that but I don't know the process of modelling a character.

Basically I want to know the process of what you guys use to get your characters to wintermute.
example:
model in blender
texture in max
animate in max
export from fragMotion
import/use in wintermute

What programs do you guys use to finally get your model working in wintermute.

Cheers
Myles Blasonato.
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Jyujinkai

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Re: 3D help
« Reply #1 on: February 13, 2008, 04:50:40 AM »

if you have max why are you bothering to use fragmotion or blender?
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mylesblasonato

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Re: 3D help
« Reply #2 on: February 13, 2008, 05:03:35 AM »

I was just using those as examples. I use Blender right now.
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mylesblasonato

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Re: 3D help
« Reply #3 on: February 13, 2008, 08:38:27 AM »

Come on anyone :P I just want to know what programs people are using to model, animate and texture there models and then successfully using them in Wintermute. I heard things about panda what is that? Is there a complete solution that can do it all?

Cheers
Myles Blasonato
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metamorphium

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Re: 3D help
« Reply #4 on: February 13, 2008, 09:16:41 AM »

We used 3D studio Max before, and now we're using 3d studio and blender. Panda (exporter) is a max plugin which is used to get your models and animations from MAX to .X.
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mylesblasonato

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Re: 3D help
« Reply #5 on: February 13, 2008, 09:26:02 AM »

Thanks for the reply man, what is 3D Studio? and is Panda free?

Thanks again.

Myles Blasonato
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mylesblasonato

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Re: 3D help
« Reply #6 on: February 13, 2008, 09:30:39 AM »

So what your saying is that you guys use 3DS MAX to model, animate and texture your characters and then export from MAX using the Panda exporter. You then use Blender for the scenes and the geometry file.

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metamorphium

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Re: 3D help
« Reply #7 on: February 13, 2008, 09:34:37 AM »

nope. We use both softwares. So blender AND Max for models, geometry and animations. Right now we're using more blender but you just can use both. Depends on what software you can use better.
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mylesblasonato

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Re: 3D help
« Reply #8 on: February 13, 2008, 10:09:12 AM »

But i heard you cant export models from blender, they wont work.

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metamorphium

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Re: 3D help
« Reply #9 on: February 13, 2008, 10:14:42 AM »

well, we can and they work. :)

I believe We're using this exporter and then fragmotion to correct some flipping. We've already exported quite complex models and animations this way.

http://blenderartists.org/forum/showthread.php?t=73602

Edit: I'll double check if this is really the exporter we're using now. We went through some hell with exports already. :)
« Last Edit: February 13, 2008, 10:17:37 AM by metamorphium »
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Re: 3D help
« Reply #10 on: February 13, 2008, 10:21:56 AM »

Ok but you do need to use fragmotion. Can the free version work to fix the flippings or do u need to use the commercial version.

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metamorphium

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Re: 3D help
« Reply #11 on: February 13, 2008, 10:46:26 AM »

you can fix it in the free version as well, but I'm not sure if it's not timewise limited. But come on - 25$ - it's not that bad for a working solution, is it? :D
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Re: 3D help
« Reply #12 on: February 13, 2008, 11:21:56 AM »

Nope, $25 is sweet. Thanks for your help metamorphium and im going straight to test. Thanks again.

PS: Did you like my game.

Cheers ::beer
Myles Blasonato
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Jyujinkai

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Re: 3D help
« Reply #13 on: February 13, 2008, 11:29:52 AM »

Max is the best way to go imo. It has everything you need to Skin, Bones and Animate and export your stuff. You can also model in max but I would personally recommend SILO (http://nevercenter.com/) it is a super powerful box modeling system and it is dirt cheep. Also Max has teh ability to max as photoreal or cartoony looking backgrounds as you like.. also full rez FMV...
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metamorphium

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Re: 3D help
« Reply #14 on: February 13, 2008, 11:46:53 AM »

Although max is the best way to go, it costs 9000$ so not everyone can afford it. I personally saw many beautiful and commercially viable stuff came out from blender likewise many ugly stuff from Max. It depends on artist using the tool. Although Max has better raytracer and other stuff, it's still possible to make really great gfx in blender for incomparable cost. ;)
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