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Messages - Catacomber

Pages: 1 ... 27 28 [29] 30
421
Technical forum / Re: Script errors
« on: October 22, 2008, 03:58:54 PM »
Thank you both then, M & M.  :  ) 

422
Technical forum / Re: Script errors
« on: October 22, 2008, 03:21:16 PM »
Now I understand.  :  ) ) )  Thank you for your patience, your book, and your wonderful humor which makes slogging through all the exercises in the book a lot less painful than it otherwise would be!!!!  I hope I can make a nice, commercial game eventually.  : )   I'm one of 2 partners called Zarista Games--my partner is a Russian guy--we make games usually involving Russian history--rpg fighting stuff.  Can't wait to get further with your fine editor.  We just got licensed by Apple but before I try the Apple sdk I want to make a game with Wintermute. 

Thank you for the change in title.  :  ) 

423
Technical forum / Re: Script errors
« on: October 22, 2008, 02:40:50 PM »
Thank you both, Azrael and Metamorphium.  The meaning of life . . err. . code is more clear.  I'll try it tonight.   :)  Will try it both ways.  Object oriented coding is a little bit new to me but am lapping it up.  : ) 

EDIT:  Just one little question -- if I use the code in the book verbatim, I don't have to declare the var door?  The game already knows that "this" is door?  I will use your code because I understand the value of less is more codewise in a big game.  : )  Thanks again.

424
Technical forum / Re: Add Fonts
« on: October 22, 2008, 02:35:27 PM »
Thanks!!!

425
Technical forum / Re: Script errors
« on: October 22, 2008, 04:40:52 AM »
I've fixed the script errors that referred to Molly--it's only the script on the door that is a problem now but I realize that's a very important problem--help is welcome.  : ) 

426
Technical forum / Re: Add Fonts
« on: October 22, 2008, 03:56:36 AM »
How do you make a Wintermute font with the .font extension?  Curiosity killed the cat.  :  ) ) )

427
Technical forum / Re: Add Fonts
« on: October 22, 2008, 01:11:33 AM »
I copied a truetype font from Windows/fonts into fonts in the demo and it's a great improvement.  :  ) ) Also changed the settings on the demo to include Use Direct 3d 9 and that's a great improvement.

EDIT:

Is there a way to modify the font that appears in the menu screen for quit etc?  That still doesn't look right.  Molly's font is fine now but the box for the menu has a font that breaks up sometimes.  (I'm getting there--but my script question in the other thread is still a problem--have tweaked the code and tweaked--my log is 4 feet long.  : )

EDIT:

I found out how to modify those fonts.  : )  There's are files in system--you just have to change the font.  : )

428
Technical forum / Re: Script errors
« on: October 21, 2008, 11:43:28 PM »
I made a small donation for the online book.  It's helped a lot.  But I don't understand one of the buttons on the "Scripts for the "Door" object"--it's the open folder icon between the new script button and the edit script buttion.  What is that used for?  To attach the script to the object?  If it is, where do I save the script with that?

This is the code on the door--I didn't have a variable:

#include "scripts\base.inc"
on "LeftClick"
{
   Game.Interactive = false;
   actor.GoToObject(Door);
   Door.Active = false;
   actor.Talk("Oh no. The door is welded shut.");
   Game.Interactive = true;
}

should it have been--

#include "scripts\base.inc"
var = Door = new Object("Door.script");
on "LeftClick"
{
Game.Interactive = false;
actor.GoToObject(Door);
Door.Active = false;
actor.Talk("Oh no. The door is welded shut.");
Game.Interactive = true;
}

Or something else???  Thanks for any help.


429
Game announcements / Re: Face Noir – The cat with the jade eyes
« on: October 21, 2008, 06:45:28 PM »
I sent you a pm.   :)

430
Game announcements / Re: Face Noir – The cat with the jade eyes
« on: October 21, 2008, 03:11:40 PM »
It looks really great.  I would have a few humble changes to the English to offer but I don't want to be rude and they are so minor they almost take away from the atmosphere you're creating so I would say leave everything alone.  :  )  Looking forward to the release--I would like to advertise it at my website when it's released if it is OK with you. 

The game looks interesting to me for many reasons, one is that I live not far from 77th and Park.  :  )  If you want any help at all with the English let me know.  (Help is free.)  : ) 

431
Technical forum / Re: Script errors
« on: October 21, 2008, 02:57:11 PM »
Thank you!!!!   I'll post the script tonight--am not at my regular computer.  I did not put a variable in the door script--just copied the script from the book--was working my way to the bomb script.   

BTW, your book is very amusing and very clear.

432
I'm pretty impressed with what Wintermute can do and with the documentation.  If there is going to be an update, I'm wholeheartedly waiting but I have to learn what you have out there now.  :  )   I wish I could say this in Czech but I can't.  Only know Dobrý den or Ahoj which in English would be "Ahoy".  :  ) 

433
Feature requests, suggestions / Re: midi support
« on: October 21, 2008, 04:45:01 AM »
I agree that midi would be nice.  Sound files can take up an awesome amount of space and then that slows down the game, at least in my experience.  Wavs are not bad for small sound bits but for a big chunk of sound midis are nice.

434
Technical forum / Script errors
« on: October 21, 2008, 03:45:49 AM »
SOB!!!!!!!  CRY!!!!  CATERWAUL!!!!

Following the warehouse demo:

I have these errors in the WME Log--I thought I followed the instructions--where do I declare the variable "door"?--am not so much worried about Molly errors:

CBSprite::LoadFile failed for file 'actors\molly\dr\stand.sprite'
22:39: CBSprite::LoadFile failed for file 'actors\molly\dr\walk.sprite'
22:39: CBSprite::LoadFile failed for file 'actors\molly\dr\talk.sprite'
22:39: CBSprite::LoadFile failed for file 'actors\molly\dr\turn.sprite'
22:39: CBSprite::LoadFile failed for file 'actors\molly\dr\turn.sprite'
22:39: Compiling script 'scenes\Warehouse\scr\Door.script'...
22:39:   Error@line 5: Variable 'Door' is referenced but not defined
22:39: Compiling script 'scenes\Warehouse\scr\Door.script'...
22:39:   Error@line 6: Variable 'Door' is referenced but not defined
22:39: Compiling script 'scenes\Warehouse\scr\Door.script'...
22:39:   Error@line 5: Variable 'Door' is referenced but not defined
22:39: Compiling script 'scenes\Warehouse\scr\Door.script'...
22:39:   Error@line 6: Variable 'Door' is referenced but not defined


435
Technical forum / Re: Add Fonts
« on: October 21, 2008, 02:58:32 AM »
Thank you for the link and the info.  : ) 

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