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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

Author Topic: Exception Handling in Wintemute.  (Read 2998 times)

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Akatosh

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Exception Handling in Wintemute.
« on: March 23, 2010, 01:35:20 PM »

Hello everyone,

As this is my first post, I would like to start by congratulating the fine team that made Wintermute. It's truly superb.

I would like to ask if there is any Exception Handling available on Wintermute.
I have searched the forums and the online Documentation but I didn't see anything.

I'm asking this because I want to make the player type the scene and/or an inventory item, for example, to acess/get it.

If there is no such scene/item when prompted, it says "Error script" in game and "Fatal Error" on wme.log

I tried making a try catch method, but the game doesn't recognize.
If I was to detect that error, in some kind of handler, I could avoid possible crashes and that evil message on screen.

Mnemonic

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Re: Exception Handling in Wintemute.
« Reply #1 on: March 23, 2010, 03:27:08 PM »

Unfortunately there's no exception system (or any other global error handling system) in WME script.
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Akatosh

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Re: Exception Handling in Wintemute.
« Reply #2 on: March 23, 2010, 03:42:46 PM »

Hum, so there's any way to detect the script gave error ? I don't need it to have a specific error.

Oh well. Thanks for the quick reply :)

Good day.
 

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