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Author Topic: Dynamically Add ApplyEvent  (Read 2259 times)

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serdar

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Dynamically Add ApplyEvent
« on: September 03, 2010, 09:47:43 PM »

Hi,

I want to create entities dynamically and dynamically applyevent for that entity.

How can I achive this?


these are the snipets that i am writing now...

for(var i=0;i < 10; i=i+1)
{   
   var itemX = Scene.CreateEntity();
   itemX.SetSprite("scenes\Room\item.png");
   itemX.X=i*32;
   itemX.Y=i*13;   
}   

....

this.ApplyEvent("myItemEvent");

on "myItemEvent" {   

// 1 is i ...
var item1 = Scene.GetNode("item1");
Game.Msg(item1.X);

}

Mnemonic

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Re: Dynamically Add ApplyEvent
« Reply #1 on: September 04, 2010, 09:00:38 AM »

I'm not sure what you mean. Something like this?
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