Hi,
I want to create entities dynamically and dynamically applyevent for that entity.
How can I achive this?
these are the snipets that i am writing now...
for(var i=0;i < 10; i=i+1)
{
var itemX = Scene.CreateEntity();
itemX.SetSprite("scenes\Room\item.png");
itemX.X=i*32;
itemX.Y=i*13;
}
....
this.ApplyEvent("myItemEvent");
on "myItemEvent" {
// 1 is i ...
var item1 = Scene.GetNode("item1");
Game.Msg(item1.X);
}