Hi all,
sorry, I am probably dense but I thought that in latest version Game.Reset() should also reset inventory.
I have the following problem (symbolically written):
In the very first room I have something like the following:
if(!StateMyRoom.Visited)
{
Game.TakeItem("Item1");
}
It works ok for the first time. But If I choose from title screen New game and call in my script Game.Reset(); First scene loads
but this item is not added to the inventory. Is it bug or feature? What should I do to bypass that?
Thanks a lot