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Messages - Igorrr

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16
OUCH!!!!  ::thumbdown :-\

That really SUCKS!!! I am using a US keyboard by default because scripting with a German one is simply a pain because common programming symbols like [,],{,},\ you can only type in connection with the [Alt Gr] key, which extremely slows you down. But wow I did not know that it does not support the windows keyboard driver. WHAT A SHIT!!!! ::thumbdown

17
Hi everyone,

long time no post  ;)

I just made fabulous extremely great discoveries, hopefully nobody replies and says he already knew it all along  :-[
Here (http://www.gabrielknight2k.tk/) you can find installers for Gabriel Knight 1 and 2. You can now easily install and play Gabriel Knight in Windows XP. But that is not all. Especially the GK2 installer comes with great extras:

- No more interlaced video
- Create a DVD version or have all 6 CDs installed on your HD!
- Play the windows version in Full Screen Mode

These installers ROCK!!!  ::rock ::rock ::rock

Next discovery is an exellent game for people who want to improve their typing  ;)

Typing of the Dead, is a conversion of House of the Dead 2, but instead of shooting by using mouse control you have to type phrases that are displayed as soon as a zombie appears. It's extremely funny B-Movieish and... ahh just read the rest here:
http://www.the-underdogs.org/game.php?gameid=4973

You won't regret trying this one out.  ::thumbup

18
General Discussion / Re: Happy birthday, odnorf
« on: March 30, 2005, 09:05:29 PM »
Hijack accepted ;-)

Sadly there is no update on the SFLAH project. I was not able to find the right people and alone it will take extremely long.
Also since my new job and band are taking up a lot of time it's on hold. Actually I am waiting for SCI Studio 4 to get finished so I can easily rip the sprites from some Sierra games so that there is at least something I can work on. Later maybe I can find somebody who would rework the "borrowed" art into something original.

19
General Discussion / Re: Happy birthday, odnorf
« on: March 28, 2005, 05:39:04 PM »
emmm... errr... sorry for being late  :-[

HAPPY BIRTHDAY ODNORF!!!! I hope you had a great easter weekend and birthday party with a lot of chicks!!!!
Are you finally done with that army @$!%#%@!@! ????
SO MORE REASON TO CELEBRATE... YAYYYYYYYYYYYYYYY

All the best  ::rock

you may continue to  ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer  ;D

20
Technical forum / Re: alone in the dark
« on: February 19, 2005, 05:40:50 PM »
Well as in the post before you can use an entity for bullet and have it move in the direction you are shooting. every step the the bullet of your gun is taking (so in this case the movement is step by step in a loop until it hits an object or leaves the screen) you check if it is hitting an object. If an object is hit you trigger an event for the hit.
To code it here in true WME code would be too much just for explaining the idea.

In pseudocode it's something like this:

Shoot
{
 create_entity("bullet");
while (hit==false)
 {
  bullet.moveto(directionXYZ+1);
  if (area!=null)
   {
     area.TriggerEvent("hit");
     hit=true;
   }
}

and for the object

if (area==monster)
  {
    monster.hitpoints-10;
    if (monster.hitpoints>=0) monster.Event("die");
    else monster.playanimation("hurt");
  }
else if (area==wall) wall.PlayAnimation("shotatwall");
etc.....

But there is also another way. In case of a gun and assuming the bullet is so fast that you wont see it, you don't need a bullet entity moving through the seen. You could simply check if the monster is in line of fire. But for throwing a knife you should use the first idea.

21
Technical forum / Re: alone in the dark
« on: February 17, 2005, 07:46:18 PM »
Hi Timchopunk,

I did not try the 3D Actor implementation, yet. Some others here might give you more information about the actual implementation, but if you take a look at the WME Demo you can already see how the 3D actors behave. I never played AITD 4 but if you mean the general Style of the first 3 games it's fairly simple.
The actors were 3D but not the rooms. So actually you just create the rooms from whatever angle you wish, make your walkable areas and implement your 3D actor. If you want the rooms all to be in different angles (top, side, diagonal view) I don't know if you can simply tell the game to change the view angle of the 3D character or if you needed to implement it in different angles. Mnemonic please help out here :-)

What do you mean with "Shoting"??? Do you mean shooting with a gun?
In this case create a entity (e.g. Bullet) and have this entity move (you might also use the method "walk" for this) in the direction you are shooting. While this object is moving you can have it's position checked. If it enters an area that would mean a target hit you can trigger the hit as an event. If you can tell me clearly what you are trying to do, maybe I can give you an answer.

Another thing you have to keep in mind is, if for example a monster is to follow you through many screens. You simply have to, when loading a new screen, transfer information of the following monster while the new scene is initialized.

22
General Discussion / Re: Happy birthday Jerrot!
« on: February 14, 2005, 08:40:35 PM »
Arrrggghhhh the right day, but already a bit too late...

All the best for your birthday and maybe we can find a way to transfer those annoying customers to my queue here, so you can enjoy the first days of finally becoming a REAL MAN.

All the best, have a lot of fun, drink a lot and remember that with 50 life starts ;-)

ROCK ON  ::rock ::rock ::rock ::rock ::rock

23
General Discussion / Re: Happy Birthday again ;-)
« on: February 12, 2005, 07:23:58 PM »
Happy Birthday from me as well. All the best to you!!!  ::rock ::beer

24
General Discussion / Re: Are you a traditionalist? The Cold Hotspot
« on: February 04, 2005, 05:03:23 PM »
All in all I agree with most of the article. In the old days everything was innovative and new and growing. So if you want the glory of the old days back you have to come with something that has not been there before. The same as Baldur's Gate brought CRPG playing back. Also what was most important for me was the depth of the story. Deus Ex which would usually be classified as RPG/Action Shooter is one of my favourite games because of the story.
If a game is 3D or 2D, has action or not, does not matter for me as long as it fits to the games overall design.
But I still think that 2D graphics can be fun and in certain cases have advantages over 3D. For example the surrealism of an MC Escher construct or just the beauty of a hand painted environment.
What I believe is bad for Adventure games is the "stick to what was already successful" method, which is so often used in bad Hollywood sequels of good movies. But I don't believe the problem is a technical issue as in what computer is needed, which resolution, game control, 2D or 3D etc... as books have also always been printed black on white paper. But rather what the story, athmosphere and development of the game is about.

25
General Discussion / Re: HAPPY NEW YEAR
« on: January 03, 2005, 11:04:30 PM »
OK ok, I will also try to come again ;-)
When things cool down in my new job (hopefully, soon) I can share some time again with you guys

26
Help wanted and offered / Re: Artist needs programmer
« on: January 01, 2005, 03:50:13 PM »
That's great news!!! Wish you good luck on your project!!

27
General Discussion / HAPPY NEW YEAR
« on: December 31, 2004, 09:58:40 PM »
Hope you all found good parties to go to...

ROCK ON AND PARTY AS HELL  ::rock ::rock ::rock ::rock

 ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer ::beer

and of course wish you guys all the best for the next year!!!

28
Help wanted and offered / Re: Artist needs programmer
« on: December 31, 2004, 09:46:57 PM »
Oops I must have missed this thread. But yeah artsguy wrote me and honestly I really loved his art and I also love the heavy metal magazines ;-) But yeah, I really want the painted drawings and no comic style. Then again some might say in my situation I can't be picky.....
But really thanks again for the offer.

29
General Discussion / Re: Merry x-mas to everyone
« on: December 24, 2004, 03:49:38 PM »
Merry Chirstmas to everyone :-)

30
Game announcements / Re: The Dead City
« on: December 02, 2004, 05:46:04 PM »
This brutal honesty thing really makes me curious.

@Uncommon: Did you honestly sit in fron of your computer, tried out the game and started planning to get a bucket fast in case you can't hold it in anymore?
I mean hey, I see that you did not like the game at all, but if bad games make you get the wish to puke (even if it was a completely free game with no expenses from your side)
then you truly have a very fragile stomach.
Seriously, I can surely say about most people here, that bad games never had any influence on any body functions.
So can you honestly say that your statement was honest?

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