What's the animation behavior, you're getting?
Hi Meta, nice talking to you again.
About the behavior, well I get all sorts of behavior depending on what I try. It ranges from not getting any movement at all to getting some movement of a dark thingy that goes out of the actual body of the character itself and dances around it, to the entire biped going out of the body with the full animation but leaving the body motionless behind.
The problem is that I'm not even sure what I'm supposed to export from max. There are two objects in the sample file: nDoc_LabCoat and Bip01. I think nDoc_LabCoat represents the mesh while Bip01 represents the biped. Now since I'm trying to create one X file with the entire model including animation (for now, at least) I grouped these two and exported the selected group. Is that what I'm supposed to do? The result of such export is that the character's body remains still while a small dark thing moves around it (I suspect this dark thing is Bip01).
In addition, the max file has all the biped bones hidden and I noticed that what is hidden don't get exported for some reason. If I unhide them and make a group of the previous two objects plus the biped bones, the result export is again the character's body remains still while now the entire biped performs the animation leaving the body behind.
I can't even begin to tell you how frustrating this is for me...
I'll appreciate any help.
P.S. Mnemonic, I'll try 1.6.1 later today and let you know how goes. Thanks!