Wintermute Engine Forum

Wintermute Engine => Bug reports => Topic started by: Temevil on April 21, 2009, 12:30:25 PM

Title: Animation and widescreen
Post by: Temevil on April 21, 2009, 12:30:25 PM
Hi!

I have 1280x800 test scene with 3d character and hidden geometry. I have modelled and animated the character with Blender, and exported it to WME with FragMotion. In the scene, the animation of the character is very jittery, like it was skipping frames or something similar.

When I set the game to run at 1024x768, the jittering goes away. Also, the character works flawlessly if brought to the 3d demo scene.

Thank you! 
Title: Re: Animation and widescreen
Post by: Temevil on April 22, 2009, 10:19:24 AM
Problem solved...

But the solution had nothing to do with resolution - changing that worsened the jittering anyhow.I loaded the character back to FragMotion, and exported with the "ticks" option on instead "FPS" option.

To make amends with my confusing rant, I'll post my Blender-FragMotion-WME pipeline somewhere in the forum in case somebody is interested...