Wintermute Engine Forum
General Category => General Discussion => Topic started by: odnorf on April 26, 2003, 11:41:00 AM
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Mnemonic, how is the new documentation going? I don't need it now because everything that I wanted to script for my demo is done but I'm just curious.
And how big it will be? I'm thinking about translating it into greeks (If I manage to find the time. I can't promise anything for the next 1,5 month.)
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I'm working on the script commands reference now, it's nearly finished. Then I'm gonna fill those blank chapters in current docs.
I can't say for sure how big it's going to be eventually ;)
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Updated docs would Rock! I actually do read them (when necessary).
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I just found another adventure game engine that looks good. It's called visionaire.
http://www.visionaire-online.de
I gave you this link because you have a list of other engines in your documentation and maybe you wanted to include that one too.
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Yeah, I know Visionaire. Did you know it's been released on exactly the same day as WME? :)
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Yeah, I know Visionaire. Did you know it's been released on exactly the same day as WME?
I heard about this engine after I tried the first beta of wintermute which I found so good that I didn't look at it...
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From what I've seen, Visionaire is probably very good for beginners and non-programmers, because it doesn't require any scripting at all. But of course, it comes with a price of a very low flexibility.
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I am a beginner and a non-programmer but I find WME the most easy and powerfull engine I have seen (and I have tried AGS, Sludge, AGAST and MAD). So it's safe for me to say that WME is good for beginners (like me) AND experts (Jeroen maybe?). You have done a proffesional job (at least that's my opinion).
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Thanks, I'm glad to hear this. I admit WME is aimed more at the advanced developers...