Hey johnny,
good to see you working.
Now, this is an interesting approach. Let's see...
I did a test scene once again and tried to play around with blend modes and blur to get rid of that annoying 3d look of my pics.
In my opinion, it works quite good partially, but not for the whole scene. Actually I like your renders, but some parts look to smooth for my eyes. The cave for example - there are no sharp edges at all, I assume you use some kind of NURBS for your objects, which makes them kind of organic.
Anyway - that's not what you asked for. Your post-processing works IMHO very fine for the stone plate, it looks more detailled, as if there were some smaller stones or dust on it, details you couldn't analyze from that distance, that's quite real and doesn't look rendered at all.
The whole picture looks more "Indiana Jones like" now, I guess it's the blurring of the scene, which looks good this way. What still disturbs me a little are the walls in the background - but maybe that's a web developer illness
- they look like a low compressed JPEG now. The fragmentation is fine though, it just could need some more detail/structure now. Maybe some partial emboss filters might help.
Don't take me too serious though, it looks fine after all and I never did a scene like that myself (yet
), so those are just "a player's" thoughts. If you didn't ask, I'd not concentrated on these things for sure.