Hi!
I´ve just got a couple of questions concerning these new video-entities. I´m not quite sure, if I´ve got this right, so please correct me if not.
Can I create an animation, say an opening door, cupboard, boxes, working machines (simple examples) in my 3d prog, make a "video" of it and insert it into the pre-rendered scene? So if the character opened the i.e. door, the video-entity would be "triggered" and play the animation. Would you notice a difference between the rendered picture and the video (i´m talking about the quality) ?
Is it a good idea to use the "video-animations" for all kind of "moving parts" in the scene? Would it clog up the memory, be slow, or is this even a better way of dealing with animations since you don´t have to have so many single pics. I could imagine that even 20-24 pics/sec smooth long and loopded animations would fit into the scene without any performance hit, or am I wrong?
And .. ehm ..finally.. what about character animation. I would like to do all scene-specific character-animations (except walking, taking) in my 3d-programm and save them as a video (i.e. kicking in a door; no, i´m not violent :-) ). Good idea or not?
Thanks for your comments & time,
Oli