Hi all,
I was reading through the documention for WME last night, and came across dlls and that WME supports it. It says that other languages could be used to develope dlls but have not been tested with WME. I use Visual Basic 6 and have created a few dll's for use with DirectMusic sometime ago, it's pretty much a class that wraps up all the complicated calls to DirectX and simplify it into simple calls. Does any one know if I will be able to call my dll from WME? I tried once and it said there was a script error but I couldn't find what there error was. I click the log tab in WME's main screen and it's blank. Do you have to declare it in a certain script file in order for it to work properly? I would like to make the dll calls available anywhere in the game.
The values that would need to be passed to the dll would be a filename(string) to the audio source to be used, hWnd(Long) for the window handle and some other intergers and longs for the tracks and positions.
I havn't worked much with dlls, but I thought it would be cool if I could get them to work with WME. And if I can do it with VB6, which I'm most familer with, that would be awsome. Just need a little direction.
Thanks
-McCloud