Please login or register.

Login with username, password and session length
Advanced search  

News:

Forum rules - please read before posting, it can save you a lot of time.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - gato salvaje

Pages: [1]
1
Technical forum / Sprite loading issue
« on: September 24, 2010, 05:40:03 PM »

Hi,

We're having an issue when trying to load character and object sprites on the scene, it takes far too much time to load. When the option "Streaming Animation" is active in the sprites editor, it loads normally but drops on framerate for a few seconds.
The question is if somebody can provide us any alternative to ease the loading time or some kind of preloading option maybe.

Many thanks :)

2
Foro técnico / Problema con escenario
« on: September 23, 2010, 04:40:46 PM »


Hola!
Os cuento mi problema....

Quiero poner en una escena de fondo un sprite para simular un paisaje en movimiento(pesa 25KB) y luego otro sprite para simular el movimiento de un coche(pesa 10KB).
La cuestión es que no me deja añadir ambos sprites en la misma escena ,me sale el siguiente mensaje:"error loading sprite".Supongo que será por el peso...me podríais dar alguna solución alternativa.

Un saludo y muchas gracias de antemano.

3
Technical forum / Quit the entities name when the mouse is over them
« on: August 16, 2010, 03:20:08 PM »
Hello,

We have a similar problem than megane on his topic:

http://forum.dead-code.org/index.php?topic=4267.0

What we want to do it's to keep the name of the entities under the mouse pointer when the mouse is over them, like the wme_demo does. We compared all the script codes of both project (game, game_loop, entities scripts...) and we cannot find where the code to do that is. Also, we didn't find anything on the Wme Documentation. Our solution, for now, is:

on "MouseEntry"{
   this.Talk("Escritorio","",3000,"");
   
}

on "MouseLeave"{

   this.Talk("Escritorio");
}

Any subjection? Thank for all  :)

Best Regards

Gato Salvaje

4
Hello,

We are a new small spanish studio and our idea is create 'point and click' games based on WME. Our first goal was just PC, but now, we want to use WME to other platforms like iphone and wiiware. In the future we'll have access to the iphone/wii developer tool kits and our idea is modify the WME original code to adaptate to those platforms. Is it possible?? We will have no problem to share other modified code.


P.D: We created a new topic because we read that:
Warning: this topic has not been posted in for at least 90 days.
Unless you're sure you want to reply, please consider starting a new topic.

Pages: [1]

Page created in 0.056 seconds with 22 queries.