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Messages - jonlab

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1
Software and games / Re: Dead City 2
« on: September 09, 2010, 06:33:57 AM »
I was able to unpack the data file, and I think that the game is portable on iPhone. Resources are well organized ! standards file formats, ... great !
I will wait for NaRCo answer to my email. Did anyone have news from him recently ?

Thanks,
Jonathan.


2
Software and games / Re: Dead City 2
« on: September 07, 2010, 12:55:34 PM »
I'm just curious, is there any way to open and uncompress the .dcp file of a game ?
Is this the wintermute engine game data format, is there any way to preview it or is this a compiled-closed format ?
(I would like to see how the Dead City game resourses are organized to see how easy it would be to port the game).
thanks,
Jonathan.

3
Software and games / Re: Dead City 2
« on: September 07, 2010, 12:51:04 PM »
Thanks,
I just sent an email to NaRCo ! Hope he checks his mails...
Quote
I agree, though, that the game would work well on iPhone (except the original resolution is too big for the old iPhones/iPads) and the game logic is simple enough to re-implement from scratch.
Yes, that's what I was thinking. But it should be ok on iPhone and iPod touch too : there is no fine "pixel hunting", so it should be perfect in 480x320 too !

And I'm currently working on another adventure game adaptation (Mortville Manor) on iPhone, so I'm starting to have a little "adventure game engine"... That could be reused on other games...
www.mortevielle.com (sorry, it's in french...)

Jonathan.


4
Software and games / Re: Dead City 2
« on: September 07, 2010, 09:28:00 AM »
Hello,

I'm a french videogames developer, and I very much enjoyed Dead City game ! its darkness, mood, ...
I think that the game could be ported on iPhone, and that's what I'm proposing to do !
sorrow, are you Nihilis the author of the first game ?
If not, anyone knows how I can reach Nihilis ?
If yes, could you contact me to discuss this idea ?

My french web site : www.jon-lab.com

Cheers,

Jonathan.

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