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Author Topic: Next version of wme..beeing curious  (Read 6204 times)

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FogGobbler

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Next version of wme..beeing curious
« on: May 02, 2007, 11:58:48 AM »

Hi!

I´m just curious..  ;) .. what are you planning (new features) for the next version(s) of WME?

Greets,
Oli
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Mnemonic

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Re: Next version of wme..beeing curious
« Reply #1 on: May 02, 2007, 09:10:51 PM »

When I'm ready to make some announcement, I'll surely do it ;) Any specific requests?
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Jyujinkai

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Re: Next version of wme..beeing curious
« Reply #2 on: October 23, 2007, 04:41:27 PM »

animation controls on 3D objects... like reverse and ping pong.
3D entities / sprites etc (instead of using an actor3d)
HLS Shader Support
Multi platform compiling (mac, ps3, 360)

man the wish list could go forever.... do all or none.. we all appreciate everything you do do.

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sychron

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Re: Next version of wme..beeing curious
« Reply #3 on: October 23, 2007, 05:39:37 PM »

Hmm ... Mnemonic ... you created a forum for that wishlish ... ;-)
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lacosaweb

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Re: Next version of wme..beeing curious
« Reply #4 on: December 07, 2007, 08:53:33 AM »

hey, multiplataform compiling is a great idea, I want to make the games running under Linux and Mac too!
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Mnemonic

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Re: Next version of wme..beeing curious
« Reply #5 on: December 07, 2007, 09:02:50 AM »

As an idea it's surely great. As for implementation, it surely isn't easy.
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sychron

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Re: Next version of wme..beeing curious
« Reply #6 on: March 18, 2008, 11:31:08 PM »

Well, if you intend to switch the engine to C#/.NET, there is a slight chance that the guys developing the TWO open source implementations of the .NET framework will have reached their goal when you are finished.
Well, it's unlikely for hardcore open source coders to combine effords, maybe they even split off another fork, but hey, there IS a slight chance they get the job done, so the .NET executable will run  under linux and MacOS.

And for the neverending wishlist: Lua interchangable and parallel to WM-Script? ;-)
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